Searched refs:SLOTS_NUM (Results 1 – 1 of 1) sorted by relevance
26 const SLOTS_NUM: usize = 64; const313 slots: [LinkedList<Clock>; SLOTS_NUM],319 let mut slots: [MaybeUninit<LinkedList<Clock>>; SLOTS_NUM] = in new()327 let slots = mem::transmute::<_, [LinkedList<Clock>; SLOTS_NUM]>(slots); in new()348 let slot = ((duration >> (self.level * LEVELS_NUM)) % SLOTS_NUM as u64) as usize; in insert()359 let slot = ((duration >> (self.level * LEVELS_NUM)) % SLOTS_NUM as u64) as usize; in cancel()389 let level_range = slot_range * SLOTS_NUM as u64; in calculate_deadline()411 let slot = (zeros as u64 + now_slot) % SLOTS_NUM as u64; in next_occupied_slot()425 SLOTS_NUM.pow(level as u32) as u64 in slot_range()