Home
last modified time | relevance | path

Searched refs:RoundValueToPixelGrid (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
H A Dxcomponent_pattern.cpp1836 float nodeLeftI = RoundValueToPixelGrid(relativeLeft, isRound, false, false); in AdjustPaintRect()
1837 float nodeTopI = RoundValueToPixelGrid(relativeTop, isRound, false, false); in AdjustPaintRect()
1843 float nodeWidthI = RoundValueToPixelGrid(absoluteRight, isRound, false, false) - nodeLeftI; in AdjustPaintRect()
1844 float nodeWidthTemp = RoundValueToPixelGrid(nodeWidth, isRound, false, false); in AdjustPaintRect()
1859 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect()
1860 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect()
1880 float XComponentPattern::RoundValueToPixelGrid(float value, bool isRound, bool forceCeil, bool forc… in RoundValueToPixelGrid() function in OHOS::Ace::NG::XComponentPattern
H A Dxcomponent_pattern.h314 float RoundValueToPixelGrid(float value, bool isRound, bool forceCeil, bool forceFloor);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
H A Dvideo_pattern.cpp179 float RoundValueToPixelGrid(float value, bool isRound, bool forceCeil, bool forceFloor) in RoundValueToPixelGrid() function
211 float nodeLeftI = RoundValueToPixelGrid(relativeLeft, isRound, false, false); in AdjustPaintRect()
212 float nodeTopI = RoundValueToPixelGrid(relativeTop, isRound, false, false); in AdjustPaintRect()
218 float nodeWidthI = RoundValueToPixelGrid(absoluteRight, isRound, false, false) - nodeLeftI; in AdjustPaintRect()
219 float nodeWidthTemp = RoundValueToPixelGrid(nodeWidth, isRound, false, false); in AdjustPaintRect()
234 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect()
235 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp3036 float RosenRenderContext::RoundValueToPixelGrid(float value) in RoundValueToPixelGrid() function in OHOS::Ace::NG::RosenRenderContext
3224 float nodeLeftI = RoundValueToPixelGrid(relativeLeft); in RoundToPixelGrid()
3225 float nodeTopI = RoundValueToPixelGrid(relativeTop); in RoundToPixelGrid()
3227 float nodeWidthI = RoundValueToPixelGrid(absoluteRight) - nodeLeftI; in RoundToPixelGrid()
3228 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom) - nodeTopI; in RoundToPixelGrid()
3236 float innerWidthI = RoundValueToPixelGrid(innerRight) - RoundValueToPixelGrid(innerLeft); in RoundToPixelGrid()
3237 float innerHeightI = RoundValueToPixelGrid(innerBottom) - RoundValueToPixelGrid(innerTop); in RoundToPixelGrid()
3239 float borderLeftI = RoundValueToPixelGrid(borderWidth_[0]); in RoundToPixelGrid()
3240 float borderTopI = RoundValueToPixelGrid(borderWidth_[1]); in RoundToPixelGrid()
3286 RoundValueToPixelGrid(innerLeft, isRound, ceilLeft, floorLeft); in RoundToPixelGrid()
[all …]
H A Drosen_render_context.h616 float RoundValueToPixelGrid(float value);
617 float RoundValueToPixelGrid(float value, bool isRound, bool forceCeil, bool forceFloor);