Searched refs:ResolveNodeFullPath (Results 1 – 1 of 1) sorted by relevance
1362 bool ResolveNodeFullPath(CORE3D_NS::ISceneNode* node, BASE_NS::string& path) in ResolveNodeFullPath() function1375 BASE_NS::string ResolveNodeFullPath(CORE_NS::IEcs& ecs, const CORE_NS::Entity& entity) in ResolveNodeFullPath() function1379 ResolveNodeFullPath(nodeSystem.GetNode(entity), ret); in ResolveNodeFullPath()1475 BASE_NS::string cameraId = ResolveNodeFullPath(*ecs_, defaultCameraEntity_); in LoadScene()3029 if (ResolveNodeFullPath(value.node, path)) { in ConvertToToolkit()