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Searched refs:ResetRenderSlotData (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.h78 void ResetRenderSlotData(const bool enableMultiview);
H A Drender_node_default_env.cpp355 ResetRenderSlotData(renderPass_.subpassDesc.viewMask > 1U); in UpdateCurrentScene()
501 void RenderNodeDefaultEnv::ResetRenderSlotData(const bool enableMultiview) in ResetRenderSlotData() function in RenderNodeDefaultEnv
H A Drender_node_default_material_render_slot.h213 void ResetRenderSlotData(const uint32_t shaderRenderSlotId, const bool multiView);
H A Drender_node_default_material_render_slot.cpp647 ResetRenderSlotData(jsonInputs_.shaderRenderSlotMultiviewId, true); in UpdateCurrentScene()
649 ResetRenderSlotData(jsonInputs_.shaderRenderSlotBaseId, false); in UpdateCurrentScene()
964 void RenderNodeDefaultMaterialRenderSlot::ResetRenderSlotData(const uint32_t shaderRenderSlotId, co… in ResetRenderSlotData() function in RenderNodeDefaultMaterialRenderSlot