Searched refs:ReparentEntity (Results 1 – 3 of 3) sorted by relevance
319 …const CORE3D_NS::ISceneNode* ReparentEntity(const BASE_NS::string& parentPath, const BASE_NS::stri…321 bool ReparentEntity(CORE_NS::Entity entity, const BASE_NS::string& parentPath, size_t index);
156 sh->ReparentEntity(e, path, index); in Activate()862 auto ecsNode = sceneHolder->ReparentEntity(parentPath, name); in SetPath()
1658 bool SceneHolder::ReparentEntity(CORE_NS::Entity entity, const BASE_NS::string& parentPath, size_t … in ReparentEntity() function in SceneHolder1689 const CORE3D_NS::ISceneNode* SceneHolder::ReparentEntity(const BASE_NS::string& parentPath, const B… in ReparentEntity() function in SceneHolder