Searched refs:RenderThread (Results 1 – 3 of 3) sorted by relevance
31 class RenderThread : public RenderWorkerItf<typename QUEUE::DataType> {37 explicit RenderThread(39 virtual ~RenderThread();62 RenderThread<QUEUE>::RenderThread(size_t queueSize, std::function<void()> idleTask) : idleTask(idle… in RenderThread() function68 template <typename QUEUE> RenderThread<QUEUE>::~RenderThread() in ~RenderThread()76 template <typename QUEUE> void RenderThread<QUEUE>::AddTask(const LocalTaskType &task, bool overwri… in AddTask()90 template <typename QUEUE> void RenderThread<QUEUE>::ClearTask() in ClearTask()99 template <typename QUEUE> void RenderThread<QUEUE>::Start() in Start()114 template <typename QUEUE> void RenderThread<QUEUE>::Stop() in Stop()123 template <typename QUEUE> void RenderThread<QUEUE>::Run() in Run()
161 RenderThread<> *m_renderThread{ nullptr };
162 m_renderThread = new RenderThread<>(RENDER_QUEUE_SIZE, func); in ImageEffect()349 unsigned long int taskId, RenderThread<> *thread) in StartPipelineInner()402 unsigned long int taskId, RenderThread<> *thread) in StartPipeline()