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Searched refs:RenderRefresh (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/refresh/
H A Drender_refresh.cpp36 RenderRefresh::RenderRefresh() in RenderRefresh() function in OHOS::Ace::RenderRefresh
180 void RenderRefresh::Initialize() in Initialize()
233 void RenderRefresh::UpdateTouchRect() in UpdateTouchRect()
262 void RenderRefresh::HandleDragEnd() in HandleDragEnd()
285 void RenderRefresh::HandleDragCancel() in HandleDragCancel()
290 void RenderRefresh::ResetStatus() in ResetStatus()
309 void RenderRefresh::FireRefreshEvent() const in FireRefreshEvent()
380 RefreshStatus RenderRefresh::GetNextStatus() in GetNextStatus()
470 void RenderRefresh::OnTouchTestHit( in OnTouchTestHit()
529 double RenderRefresh::GetOpacity() const in GetOpacity()
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H A Drender_refresh.h38 class RenderRefresh : public RenderNode {
39 DECLARE_ACE_TYPE(RenderRefresh, RenderNode)
42 RenderRefresh();
43 ~RenderRefresh() override = default;
H A Drosen_render_refresh.h23 class RosenRenderRefresh : public RenderRefresh {
24 DECLARE_ACE_TYPE(RosenRenderRefresh, RenderRefresh);
H A Drender_refresh_creator.cpp19 RefPtr<RenderNode> RenderRefresh::Create() in Create()
H A Drefresh_component.cpp30 return RenderRefresh::Create(); in CreateRenderNode()
H A Drender_refresh_target.h33 WeakPtr<RenderRefresh> refreshParent_;
H A Drender_refresh_target.cpp28 auto refresh = AceType::DynamicCast<RenderRefresh>(parent); in FindRefreshParent()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/
H A Drefresh_composed_element.cpp59 auto renderRefresh = AceType::DynamicCast<RenderRefresh>(node); in GetRefreshing()
72 auto renderRefresh = AceType::DynamicCast<RenderRefresh>(node); in GetRefreshOffset()
85 auto renderRefresh = AceType::DynamicCast<RenderRefresh>(node); in GetFriction()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scroll/
H A Drender_scroll.h292 WeakPtr<RenderRefresh> refreshParent_;
H A Drender_multi_child_scroll.cpp242 auto refresh = AceType::DynamicCast<RenderRefresh>(parent); in Update()