Searched refs:RenderRefresh (Results 1 – 10 of 10) sorted by relevance
36 RenderRefresh::RenderRefresh() in RenderRefresh() function in OHOS::Ace::RenderRefresh180 void RenderRefresh::Initialize() in Initialize()233 void RenderRefresh::UpdateTouchRect() in UpdateTouchRect()262 void RenderRefresh::HandleDragEnd() in HandleDragEnd()285 void RenderRefresh::HandleDragCancel() in HandleDragCancel()290 void RenderRefresh::ResetStatus() in ResetStatus()309 void RenderRefresh::FireRefreshEvent() const in FireRefreshEvent()380 RefreshStatus RenderRefresh::GetNextStatus() in GetNextStatus()470 void RenderRefresh::OnTouchTestHit( in OnTouchTestHit()529 double RenderRefresh::GetOpacity() const in GetOpacity()[all …]
38 class RenderRefresh : public RenderNode {39 DECLARE_ACE_TYPE(RenderRefresh, RenderNode)42 RenderRefresh();43 ~RenderRefresh() override = default;
23 class RosenRenderRefresh : public RenderRefresh {24 DECLARE_ACE_TYPE(RosenRenderRefresh, RenderRefresh);
19 RefPtr<RenderNode> RenderRefresh::Create() in Create()
30 return RenderRefresh::Create(); in CreateRenderNode()
33 WeakPtr<RenderRefresh> refreshParent_;
28 auto refresh = AceType::DynamicCast<RenderRefresh>(parent); in FindRefreshParent()
59 auto renderRefresh = AceType::DynamicCast<RenderRefresh>(node); in GetRefreshing()72 auto renderRefresh = AceType::DynamicCast<RenderRefresh>(node); in GetRefreshOffset()85 auto renderRefresh = AceType::DynamicCast<RenderRefresh>(node); in GetFriction()
292 WeakPtr<RenderRefresh> refreshParent_;
242 auto refresh = AceType::DynamicCast<RenderRefresh>(parent); in Update()