Searched refs:RenderPreprocessorSystem (Results 1 – 3 of 3) sorted by relevance
124 RenderPreprocessorSystem::RenderPreprocessorSystem(IEcs& ecs) in RenderPreprocessorSystem() function in RenderPreprocessorSystem144 RenderPreprocessorSystem::~RenderPreprocessorSystem() in ~RenderPreprocessorSystem()176 bool RenderPreprocessorSystem::IsActive() const in IsActive()186 Uid RenderPreprocessorSystem::GetUid() const in GetUid()285 void RenderPreprocessorSystem::GatherSortData() in GatherSortData()422 RenderPreprocessorSystem::Aabb RenderPreprocessorSystem::GetRenderMeshAabb(Entity renderMesh) const in GetRenderMeshAabb()430 array_view<const RenderPreprocessorSystem::Aabb> RenderPreprocessorSystem::GetRenderMeshAabbs(Entit… in GetRenderMeshAabbs()438 RenderPreprocessorSystem::Sphere RenderPreprocessorSystem::GetBoundingSphere() const in GetBoundingSphere()443 void RenderPreprocessorSystem::Initialize() in Initialize()565 void RenderPreprocessorSystem::Uninitialize() in Uninitialize()[all …]
52 class RenderPreprocessorSystem final : public IRenderPreprocessorSystem {54 explicit RenderPreprocessorSystem(CORE_NS::IEcs& ecs);55 ~RenderPreprocessorSystem() override;
1125 …static_cast<const RenderPreprocessorSystem&>(renderPreprocessorSystem).GetRenderMeshAabb(renderMes… in GetMeshMinAndMax()1128 … const auto nextMeshAabb = static_cast<const RenderPreprocessorSystem&>(renderPreprocessorSystem) in GetMeshMinAndMax()1510 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderMeshAabbs(mpd.renderMe… in ProcessMesh()1637 … static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderBatchMeshEntities(); in ProcessRenderables()1652 … static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetInstancingAllowedEntities(); in ProcessRenderables()1677 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetInstancingDisabledEntities(); in ProcessRenderables()1761 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderMeshAabb(bData.entity); in CombineBatchWorldMinAndMax()1769 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderMeshAabbs(bData.entity… in CombineBatchWorldMinAndMax()2318 …const auto boundingSphere = static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->Get… in FetchFullScene()