Searched refs:RenderPatternLock (Results 1 – 6 of 6) sorted by relevance
24 RenderPatternLock::RenderPatternLock() in RenderPatternLock() function in OHOS::Ace::V2::RenderPatternLock65 void RenderPatternLock::OnTouchTestHit( in OnTouchTestHit()71 void RenderPatternLock::HandleCellTouchDown(const Offset& offset) in HandleCellTouchDown()87 void RenderPatternLock::HandleCellTouchMove(const Offset& offset) in HandleCellTouchMove()101 void RenderPatternLock::HandleCellTouchUp() in HandleCellTouchUp()123 void RenderPatternLock::HandleCellTouchCancel() in HandleCellTouchCancel()165 void RenderPatternLock::Update(const RefPtr<Component>& component) in Update()193 void RenderPatternLock::PerformLayout() in PerformLayout()219 void RenderPatternLock::HandleReset() in HandleReset()234 bool RenderPatternLock::CheckChoosePoint(int16_t x, int16_t y) const in CheckChoosePoint()[all …]
26 class RosenRenderPatternLock final : public RenderPatternLock {27 DECLARE_ACE_TYPE(RosenRenderPatternLock, RenderPatternLock);
35 class RenderPatternLock : public RenderNode {36 DECLARE_ACE_TYPE(RenderPatternLock, RenderNode);120 RenderPatternLock();
19 RefPtr<RenderNode> RenderPatternLock::Create() in Create()
26 return RenderPatternLock::Create(); in CreateRenderNode()
74 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetSideLength()87 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetCircleRadius()100 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetRegularColor()113 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetSelectedColor()126 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetActiveColor()139 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetPathColor()152 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetStrokeWidth()165 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetAutoReset()