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Searched refs:RenderPatternLock (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/pattern_lock/
H A Drender_pattern_lock.cpp24 RenderPatternLock::RenderPatternLock() in RenderPatternLock() function in OHOS::Ace::V2::RenderPatternLock
65 void RenderPatternLock::OnTouchTestHit( in OnTouchTestHit()
71 void RenderPatternLock::HandleCellTouchDown(const Offset& offset) in HandleCellTouchDown()
87 void RenderPatternLock::HandleCellTouchMove(const Offset& offset) in HandleCellTouchMove()
101 void RenderPatternLock::HandleCellTouchUp() in HandleCellTouchUp()
123 void RenderPatternLock::HandleCellTouchCancel() in HandleCellTouchCancel()
165 void RenderPatternLock::Update(const RefPtr<Component>& component) in Update()
193 void RenderPatternLock::PerformLayout() in PerformLayout()
219 void RenderPatternLock::HandleReset() in HandleReset()
234 bool RenderPatternLock::CheckChoosePoint(int16_t x, int16_t y) const in CheckChoosePoint()
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H A Drosen_render_pattern_lock.h26 class RosenRenderPatternLock final : public RenderPatternLock {
27 DECLARE_ACE_TYPE(RosenRenderPatternLock, RenderPatternLock);
H A Drender_pattern_lock.h35 class RenderPatternLock : public RenderNode {
36 DECLARE_ACE_TYPE(RenderPatternLock, RenderNode);
120 RenderPatternLock();
H A Drender_pattern_lock_creator.cpp19 RefPtr<RenderNode> RenderPatternLock::Create() in Create()
H A Dpattern_lock_component.cpp26 return RenderPatternLock::Create(); in CreateRenderNode()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/
H A Dpattern_lock_composed_element.cpp74 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetSideLength()
87 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetCircleRadius()
100 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetRegularColor()
113 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetSelectedColor()
126 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetActiveColor()
139 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetPathColor()
152 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetStrokeWidth()
165 auto renderPatternLock = AceType::DynamicCast<RenderPatternLock>(node); in GetAutoReset()