Searched refs:RenderNodeShaderManager (Results 1 – 4 of 4) sorted by relevance
2277 RenderNodeShaderManager::RenderNodeShaderManager(const ShaderManager& shaderMgr) : shaderMgr_(shade… in RenderNodeShaderManager() function in RenderNodeShaderManager2279 RenderHandle RenderNodeShaderManager::GetShaderHandle(const string_view path) const in GetShaderHandle()2304 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle()2310 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle()2331 uint32_t RenderNodeShaderManager::GetRenderSlotId(const string_view renderSlot) const in GetRenderSlotId()2336 uint32_t RenderNodeShaderManager::GetRenderSlotId(const RenderHandle& handle) const in GetRenderSlotId()2407 bool RenderNodeShaderManager::IsValid(const RenderHandle& handle) const in IsValid()2412 bool RenderNodeShaderManager::IsComputeShader(const RenderHandle& handle) const in IsComputeShader()2417 bool RenderNodeShaderManager::IsShader(const RenderHandle& handle) const in IsShader()2422 vector<RenderHandle> RenderNodeShaderManager::GetShaders( in GetShaders()[all …]
494 class RenderNodeShaderManager final : public IRenderNodeShaderManager {496 explicit RenderNodeShaderManager(const ShaderManager& shaderMgr);497 ~RenderNodeShaderManager() = default;
44 class RenderNodeShaderManager; variable120 BASE_NS::unique_ptr<RenderNodeShaderManager> renderNodeShaderMgr_;
49 …renderNodeShaderMgr_ = make_unique<RenderNodeShaderManager>((ShaderManager&)dev.GetShaderManager()… in RENDER_BEGIN_NAMESPACE()