Searched refs:RenderNodeGraphNodeStore (Results 1 – 7 of 7) sorted by relevance
106 const array_view<RenderNodeGraphNodeStore*> renderNodeGraphNodeStores;208 const vector<RenderNodeGraphNodeStore*>& renderNodeGraphNodeStores, in BeginRenderNodeGraph()215 for (const RenderNodeGraphNodeStore* renderNodeDataStore : renderNodeGraphNodeStores) { in BeginRenderNodeGraph()235 vector<RenderNodeGraphNodeStore*>& rngNodeStores) in FillRngNodeStores()254 …Device& device, RenderGraph& renderGraph, array_view<RenderNodeGraphNodeStore*> graphNodeStoreView) in ProcessRenderNodeGraph()267 RenderNodeGraphNodeStore const& nodeStore = *renderNodeGraphNodeStores[graphIdx]; in CreateGpuResourcesWithRenderNodes()336 RenderNodeGraphNodeStore const& nodeStore = *renderNodeGraphNodeStores[graphIdx]; in IterateRenderBackendNodeGraphNodeStores()495 RenderNodeGraphNodeStore& nodeStore = *renderNodeDataStore; in InitNodeGraphs()647 if (std::any_of(rngNodeStores.begin(), rngNodeStores.end(), IsNull<RenderNodeGraphNodeStore>)) { in RenderFrameImpl()673 const auto nodeStoresView = array_view<RenderNodeGraphNodeStore*>(rngNodeStores); in RenderFrameImpl()[all …]
47 struct RenderNodeGraphNodeStore;77 const BASE_NS::array_view<RenderNodeGraphNodeStore*> renderNodeGraphNodeStores);131 BASE_NS::vector<RenderNodeGraphNodeStore*> rngNodeStores;
35 struct RenderNodeGraphNodeStore;58 const BASE_NS::array_view<RenderNodeGraphNodeStore*> renderNodeGraphNodeStores);129 …const BASE_NS::array_view<RenderNodeGraphNodeStore*>& renderNodeGraphNodeStores, StateCache& state…
579 …const bool checkBackbufferDependancy, const array_view<RenderNodeGraphNodeStore*> renderNodeGraphN… in ProcessRenderNodeGraph()640 const array_view<RenderNodeGraphNodeStore*>& renderNodeGraphNodeStores, StateCache& stateCache) in ProcessRenderNodeGraphNodeStores()642 for (RenderNodeGraphNodeStore* graphStore : renderNodeGraphNodeStores) { in ProcessRenderNodeGraphNodeStores()
80 RenderNodeGraphNodeStore* Get(RenderHandle handle);151 BASE_NS::vector<BASE_NS::unique_ptr<RenderNodeGraphNodeStore>> nodeGraphData_;
112 struct RenderNodeGraphNodeStore { struct
254 unique_ptr<RenderNodeGraphNodeStore> nodeStore = make_unique<RenderNodeGraphNodeStore>(); in PendingCreate()669 RenderNodeGraphNodeStore* RenderNodeGraphManager::Get(RenderHandle handle) in Get()707 …[typeName](const RenderNodeGraphNodeStore::RenderNodeData& data) { return data.typeName == typeNam… in Destroy()