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Searched refs:RenderNodeAnimationCallback (Results 1 – 19 of 19) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Danimatable_dimension.h27 using RenderNodeAnimationCallback = std::function<void()>; variable
56 …ContextAndCallback(const WeakPtr<PipelineBase>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
63 const WeakPtr<PipelineBase>& context, const RenderNodeAnimationCallback& callback) in SetContextAndCallbackAfterFirstAssign()
80 void SetAnimationStopCallback(const RenderNodeAnimationCallback& callback) in SetAnimationStopCallback()
117 RenderNodeAnimationCallback animationCallback_;
118 RenderNodeAnimationCallback stopCallback_;
H A Danimatable_matrix4.h26 using RenderNodeAnimationCallback = std::function<void()>; variable
37 …ContextAndCallback(const WeakPtr<PipelineBase>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
53 void SetAnimationStopCallback(const RenderNodeAnimationCallback& callback) in SetAnimationStopCallback()
88 RenderNodeAnimationCallback animationCallback_;
89 RenderNodeAnimationCallback stopCallback_;
H A Dvec3.h42 using RenderNodeAnimationCallback = std::function<void()>; variable
46 RenderNodeAnimationCallback&& callback) in SetContextAndCallbacks()
48 x_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallbacks()
49 y_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallbacks()
50 z_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallbacks()
H A Danimatable_float.h35 using RenderNodeAnimationCallback = std::function<void()>; variable
37 …void SetContextAndCallback(const WeakPtr<PipelineBase>& context, RenderNodeAnimationCallback&& cal… in SetContextAndCallback()
147 RenderNodeAnimationCallback animationCallback_;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_light.h43 using RenderNodeAnimationCallback = std::function<void()>; variable
46 RenderNodeAnimationCallback&& callback) in SetContextAndCallback()
48 … intensity_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallback()
49 color_.SetContextAndCallbacks(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallback()
50 … position_.SetContextAndCallbacks(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallback()
H A Dmodel_position.h36 using RenderNodeAnimationCallback = std::function<void()>; variable
39 RenderNodeAnimationCallback&& callback) in SetContextAndCallbacks()
41 pos_.SetContextAndCallbacks(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallbacks()
42 … distance_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); in SetContextAndCallbacks()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimatable_base.h30 using RenderNodeAnimationCallback = std::function<void()>;
64 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
70 void SetAnimationStopCallback(RenderNodeAnimationCallback&& callback) in SetAnimationStopCallback()
155 RenderNodeAnimationCallback animationCallback_;
156 RenderNodeAnimationCallback stopCallback_;
H A Danimatable_transform_operation.h72 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
128 RenderNodeAnimationCallback animationCallback_;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Danimatable_double.h26 using RenderNodeAnimationCallback = std::function<void()>; variable
39 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
45 void SetAnimationStopCallback(const RenderNodeAnimationCallback& callback) in SetAnimationStopCallback()
193 RenderNodeAnimationCallback animationCallback_;
194 RenderNodeAnimationCallback stopCallback_;
H A Danimatable_path.h25 using RenderNodeAnimationCallback = std::function<void()>; variable
34 …ContextAndCallback(const WeakPtr<PipelineBase>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
74 RenderNodeAnimationCallback animationCallback_ = nullptr;
H A Danimatable_color.h27 using RenderNodeAnimationCallback = std::function<void()>; variable
48 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
153 RenderNodeAnimationCallback animationCallback_;
H A Dborder_edge.h113 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
H A Dsvg_paint_state.h43 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
158 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
H A Dradius.h36 …ContextAndCallback(const WeakPtr<PipelineBase>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
H A Dborder.h269 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
H A Dedge.h183 …ContextAndCallback(const WeakPtr<PipelineBase>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
H A Ddecoration.cpp21 const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callback) in SetContextAndCallback()
H A Ddecoration.h728 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/shape/
H A Dshape_container_component.h32 …textAndCallback(const WeakPtr<PipelineContext>& context, const RenderNodeAnimationCallback& callba… in SetContextAndCallback()