Searched refs:RenderLoadingProgress (Results 1 – 11 of 11) sorted by relevance
52 RenderLoadingProgress::RenderLoadingProgress() : RenderNode(true) {} in RenderLoadingProgress() function in OHOS::Ace::RenderLoadingProgress71 void RenderLoadingProgress::UpdateRingAnimation() in UpdateRingAnimation()104 void RenderLoadingProgress::UpdateCometAnimation() in UpdateCometAnimation()135 void RenderLoadingProgress::DoCometTailAnimation() in DoCometTailAnimation()188 void RenderLoadingProgress::DoCometLoopAnimation() in DoCometLoopAnimation()216 void RenderLoadingProgress::UpdateCometParams() in UpdateCometParams()270 void RenderLoadingProgress::SetLoadingMode(int32_t mode) in SetLoadingMode()348 void RenderLoadingProgress::PerformLayout() in PerformLayout()421 void RenderLoadingProgress::OnVisibleChanged() in OnVisibleChanged()426 void RenderLoadingProgress::OnHiddenChanged(bool hidden) in OnHiddenChanged()[all …]
33 class RenderLoadingProgress : public RenderNode {34 DECLARE_ACE_TYPE(RenderLoadingProgress, RenderNode);37 RenderLoadingProgress();38 ~RenderLoadingProgress() override = default;
31 class RosenRenderLoadingProgress final : public RenderLoadingProgress {32 DECLARE_ACE_TYPE(RosenRenderLoadingProgress, RenderLoadingProgress);
19 RefPtr<RenderNode> RenderLoadingProgress::Create() in Create()
25 return RenderLoadingProgress::Create(); in CreateRenderNode()
54 RefPtr<RenderLoadingProgress> LoadingProgressComposedElement::GetRenderLoadingProgress() const in GetRenderLoadingProgress()58 return AceType::DynamicCast<RenderLoadingProgress>(node); in GetRenderLoadingProgress()
37 RefPtr<RenderLoadingProgress> GetRenderLoadingProgress() const;
145 RefPtr<RenderLoadingProgress> renderProgress_;156 void InitProgress(RefPtr<RenderLoadingProgress>& renderProgress);
201 void RenderStepper::InitProgress(RefPtr<RenderLoadingProgress>& renderProgress) in InitProgress()207 …renderProgress = AceType::DynamicCast<RenderLoadingProgress>(progressComponent->CreateRenderNode()… in InitProgress()
163 RefPtr<RenderLoadingProgress> loading_;
39 loading_ = AceType::DynamicCast<RenderLoadingProgress>(loadingComponent_->CreateRenderNode()); in RenderRefresh()