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Searched refs:RenderHandleUtil (Results 1 – 25 of 56) sorted by relevance

123

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.cpp87 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Get()
131 const uint32_t indexPart = RenderHandleUtil::GetIndexPart(handleId); in Create()
179 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in Destroy()
305 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in PendingDestroy()
346 const uint32_t index = RenderHandleUtil::GetIndexPart(nodeGraphHandle); in PendingDeallocRenderNode()
478 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in DynamicRenderNodeOpImpl()
543 uint32_t const index = RenderHandleUtil::GetIndexPart(rawHandle); in GetInfo()
584 uint32_t const index = RenderHandleUtil::GetIndexPart(rawHandle); in SetRenderNodeGraphResources()
642 uint32_t const index = RenderHandleUtil::GetIndexPart(rawHandle); in GetRenderNodeGraphResources()
671 RenderHandleType const type = RenderHandleUtil::GetHandleType(handle); in Get()
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H A Dnode_context_descriptor_set_manager.cpp86 if (!RenderHandleUtil::IsGpuBuffer(dstRef.resource.handle)) { in CopyAndProcessBuffers()
89 if (RenderHandleUtil::IsDynamicResource(dstRef.resource.handle)) { in CopyAndProcessBuffers()
110 if (!RenderHandleUtil::IsGpuImage(dstRef.resource.handle)) { in CopyAndProcessImages()
113 if (RenderHandleUtil::IsDynamicResource(dstRef.resource.handle)) { in CopyAndProcessImages()
148 if (!RenderHandleUtil::IsGpuSampler(dstRef.resource.handle)) { in CopyAndProcessSamplers()
308 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetCpuDescriptorSetData()
318 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptors()
328 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasDynamicBarrierResources()
338 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptorCount()
348 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasPlatformBufferBindings()
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H A Drender_command_list.cpp695 bool valid = RenderHandleUtil::IsValid(psoHandle); in BindPipeline()
1025 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessInputAttachments()
1059 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessColorAttachments()
1089 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessResolveAttachments()
1163 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessFragmentShadingRateAttachments()
1386 …if (RenderHandleUtil::IsGpuBuffer(sourceHandle) && RenderHandleUtil::IsGpuBuffer(destinationHandle… in CopyBufferToBuffer()
1409 …if (RenderHandleUtil::IsGpuBuffer(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandle)… in CopyBufferToImage()
1433 …if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::IsGpuBuffer(destinationHandle)… in CopyImageToBuffer()
1457 …if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandle))… in CopyImageToImage()
1481 …if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandle))… in BlitImage()
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H A Dnode_context_pso_manager.cpp233 … if (RenderHandleUtil::GetHandleType(pipelineLayoutHandle) == RenderHandleType::PIPELINE_LAYOUT) { in GetComputePsoHandle()
249 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl()
252 if (RenderHandleUtil::IsValid(graphicsState) && in GetGraphicsPsoHandleImpl()
253 RenderHandleUtil::GetHandleType(graphicsState) != RenderHandleType::GRAPHICS_STATE) { in GetGraphicsPsoHandleImpl()
257 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl()
265 if ((!RenderHandleUtil::IsValid(graphicsState)) && customGraphicsState) { in GetGraphicsPsoHandleImpl()
326 (RenderHandleUtil::GetHandleType(graphicsState) == RenderHandleType::GRAPHICS_STATE) in GetGraphicsPsoHandle()
381 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::COMPUTE_PSO); in GetComputePso()
382 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetComputePso()
407 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GRAPHICS_PSO); in GetGraphicsPso()
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H A Drender_node_post_process_util.cpp116 return RenderHandleUtil::IsValid(img.handle); in IsValidHandle()
512 if (!RenderHandleUtil::IsValid(effect.pso)) { in ExecuteCombine()
571 if (!RenderHandleUtil::IsValid(fxaaData_.pso)) { in ExecuteFXAA()
626 if (!RenderHandleUtil::IsValid(taaData_.pso)) { in ExecuteTAA()
773 if (!RenderHandleUtil::IsValid(dofData_.pso)) { in ExecuteDof()
827 …if (RenderHandleUtil::IsGpuImage(inOut.input.handle) && RenderHandleUtil::IsGpuImage(inOut.output.… in ExecuteBlit()
959 if (!RenderHandleUtil::IsValid(copyData_.pl)) { in InitCreateShaderResources()
966 if (!RenderHandleUtil::IsValid(fxaaData_.pl)) { in InitCreateShaderResources()
972 if (!RenderHandleUtil::IsValid(taaData_.pl)) { in InitCreateShaderResources()
979 if (!RenderHandleUtil::IsValid(dofData_.pl)) { in InitCreateShaderResources()
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H A Dpipeline_descriptor_set_binder.cpp69 if (RenderHandleUtil::GetHandleType(handle) != RenderHandleType::DESCRIPTOR_SET) { in DescriptorSetBinder()
228 if (!RenderHandleUtil::IsValid(vec[idx].resource.handle)) { in PrintDescriptorSetLayoutBindingValidation()
248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer()
310 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_BUFFE… in BindBuffers()
345 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage()
353 … ? (RenderHandleUtil::GetHandleType(resource.samplerHandle) == RenderHandleType::GPU_SAMPLER) in BindImage()
361 bindableImage.imageLayout = (RenderHandleUtil::IsDepthImage(resource.handle)) in BindImage()
417 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_IMAGE… in BindImages()
429 … bindableImage.imageLayout = (RenderHandleUtil::IsDepthImage(currResource.handle)) in BindImages()
454 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp68 if (RenderHandleUtil::IsValid(handle)) { in UnpackNewHandle()
364RenderHandleUtil::GetGenerationIndexPart(gpuHandle), RenderHandleUtil::GetGenerationIndexPart(engi… in LogGpuResource()
418 if (RenderHandleUtil::IsValid(handle)) { in Get()
1277 if (RenderHandleUtil::IsValid(handle)) { in Destroy()
2255 return RenderHandleUtil::IsGpuBuffer(handle); in IsGpuBuffer()
2260 return RenderHandleUtil::IsGpuImage(handle); in IsGpuImage()
2275 return RenderHandleUtil::IsSwapchain(handle); in IsSwapchain()
2280 return RenderHandleUtil::IsValid(handle); in IsValid()
2580 return RenderHandleUtil::IsValid(handle); in IsValid()
2585 return RenderHandleUtil::IsGpuBuffer(handle); in IsGpuBuffer()
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H A Dshader_manager.cpp327 if (RenderHandleUtil::IsValid(handle)) { in Get()
833 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetShaderHandle()
851 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetShaderHandle()
872 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetShaderHandle()
891 if (RenderHandleUtil::IsValid(baseShaderHandle)) { in GetShaderHandle()
1195 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetVertexInputDeclarationView()
1323 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetPipelineLayoutRef()
1538 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetGpuComputeProgram()
2053 if (RenderHandleUtil::IsValid(shaderPlHandle)) { in GetCompatibilityFlags()
2088 if (!RenderHandleUtil::IsValid(handle)) { in GetForcedGraphicsStateFlags()
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H A Dgpu_resource_handle_util.h56 namespace RenderHandleUtil {
140 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_BUFFER; in IsGpuBuffer()
144 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE; in IsGpuImage()
148 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_SAMPLER; in IsGpuSampler()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp96 if (!RenderHandleUtil::IsValid(sb.pcfDepthHandle)) { in GetShadowBufferNodeData()
99 if (!RenderHandleUtil::IsValid(sb.vsmColorHandle)) { in GetShadowBufferNodeData()
181 if (!RenderHandleUtil::IsValid(shader_)) { in InitNode()
368 if (RenderHandleUtil::IsValid(dispatchResources.buffer)) { in ExecuteSinglePostProcess()
395 if (RenderHandleUtil::IsValid(output)) { in RegisterOutputs()
399 if (!RenderHandleUtil::IsValid(registerOutput)) { in RegisterOutputs()
402 RenderHandleUtil::IsValid(output)) { in RegisterOutputs()
464 if (!RenderHandleUtil::IsValid(ref.resource.handle)) { in BindDefaultResources()
469 if (!RenderHandleUtil::IsValid(ref.resource.handle)) { in BindDefaultResources()
477 if (!RenderHandleUtil::IsValid(ref.resource.handle)) { in BindDefaultResources()
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H A Drender_node_camera_cubemap.cpp78 if (!RenderHandleUtil::IsValid(sb.pcfDepthHandle)) { in GetShadowBufferNodeData()
81 if (!RenderHandleUtil::IsValid(sb.vsmColorHandle)) { in GetShadowBufferNodeData()
137 if (!RenderHandleUtil::IsValid(shader_)) { in InitNode()
323 if (RenderHandleUtil::IsValid(output)) { in RegisterOutputs()
327 if (!RenderHandleUtil::IsValid(registerOutput)) { in RegisterOutputs()
518 if ((!RenderHandleUtil::IsValid(shader_)) || (!RenderHandleUtil::IsValid(psoHandle_))) { in InitCreateBinders()
554 if (!RenderHandleUtil::IsValid(builtInVariables_.defBuffer)) { in UpdateImageData()
557 if (!RenderHandleUtil::IsValid(builtInVariables_.defBlackImage)) { in UpdateImageData()
560 if (!RenderHandleUtil::IsValid(builtInVariables_.defSampler)) { in UpdateImageData()
568 if (!RenderHandleUtil::IsValid(builtInVariables_.output)) { in UpdateImageData()
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H A Drender_copy_helper.cpp81 if ((RenderHandleUtil::GetHandleType(copyInfo_.input) == RenderHandleType::GPU_IMAGE) && in Execute()
82 … (RenderHandleUtil::GetHandleType(copyInfo_.output) == RenderHandleType::GPU_IMAGE) && binder_) { in Execute()
85 if (!RenderHandleUtil::IsValid(renderData_.pso)) { in Execute()
101 … binding, RenderHandleUtil::IsValid(copyInfo_.sampler) ? copyInfo_.sampler : renderData_.sampler); in Execute()
H A Drender_node_default_depth_render_slot.cpp385 if (!RenderHandleUtil::IsValid(buffer)) { in GetSceneUniformBuffers()
413 if (!RenderHandleUtil::IsValid(buffer)) { in GetCameraUniformBuffers()
436 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
442 if (RenderHandleUtil::IsValid(slotShader)) { in CreateNewPso()
446 if (!RenderHandleUtil::IsValid(ssd.gfxState)) { in CreateNewPso()
455 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
457 if (RenderHandleUtil::IsValid(slotState)) { in CreateNewPso()
465 …currShader = RenderHandleUtil::IsValid(currShader) ? currShader : allShaderData_.defaultShaderHand… in CreateNewPso()
466 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
467 currVid = RenderHandleUtil::IsValid(currVid) ? currVid : allShaderData_.defaultVidHandle; in CreateNewPso()
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H A Drender_node_default_shadow_render_slot.cpp160 …if (RenderHandleUtil::IsValid(uboHandles_.camera) && RenderHandleUtil::IsValid(uboHandles_.mesh) && in InitNode()
161 RenderHandleUtil::IsValid(uboHandles_.skinJoint)) { in InitNode()
465 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
468 if (RenderHandleUtil::IsValid(slotShader)) { in CreateNewPso()
472 if (!RenderHandleUtil::IsValid(ssd.gfxState)) { in CreateNewPso()
481 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
483 if (RenderHandleUtil::IsValid(slotState)) { in CreateNewPso()
489 currShader = RenderHandleUtil::IsValid(currShader) ? currShader : ssd.defaultShader; in CreateNewPso()
490 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
491 currVid = RenderHandleUtil::IsValid(currVid) ? currVid : allShaderData_.defaultVidHandle; in CreateNewPso()
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H A Drender_node_default_material_render_slot.cpp130 if (!RenderHandleUtil::IsValid(sb.depthHandle)) { in GetShadowBufferNodeData()
133 if (!RenderHandleUtil::IsValid(sb.vsmColorHandle)) { in GetShadowBufferNodeData()
174 dst.handle = RenderHandleUtil::IsValid(srcImage) ? srcImage : defaultRes.handle; in UpdateCurrentMaterialHandles()
722 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
728 if (RenderHandleUtil::IsValid(slotShader)) { in CreateNewPso()
732 if (!RenderHandleUtil::IsValid(ssd.gfxState)) { in CreateNewPso()
741 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
743 if (RenderHandleUtil::IsValid(slotState)) { in CreateNewPso()
752 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
753 currVid = RenderHandleUtil::IsValid(currVid) ? currVid : allShaderData_.defaultVidHandle; in CreateNewPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_single_post_process.cpp144 if (!RenderHandleUtil::IsValid(shader_)) { in InitNode()
189 if ((!RenderHandleUtil::IsValid(shader_)) || (!RenderHandleUtil::IsValid(psoHandle_))) { in InitNode()
303 (!RenderHandleUtil::IsValid(dispatchResources.image))) { in ExecuteSinglePostProcess()
359 if (RenderHandleUtil::IsValid(dispatchResources.buffer)) { in ExecuteSinglePostProcess()
385 if (RenderHandleUtil::IsValid(output)) { in RegisterOutputs()
389 if (!RenderHandleUtil::IsValid(registerOutput)) { in RegisterOutputs()
392 RenderHandleUtil::IsValid(output)) { in RegisterOutputs()
412 if (!RenderHandleUtil::IsValid(ref.resource.handle)) { in BindDefaultResources()
417 if (!RenderHandleUtil::IsValid(ref.resource.handle)) { in BindDefaultResources()
425 if (!RenderHandleUtil::IsValid(ref.resource.handle)) { in BindDefaultResources()
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H A Drender_node_mip_chain_post_process.cpp299 if (!RenderHandleUtil::IsValid(imageHandle)) { in GetBaseRenderPass()
330 if (!RenderHandleUtil::IsValid(imageHandle)) { in RenderGraphics()
446 if (RenderHandleUtil::IsValid(output)) { in RegisterOutputs()
450 if (!RenderHandleUtil::IsValid(registerOutput)) { in RegisterOutputs()
453 RenderHandleUtil::IsValid(output)) { in RegisterOutputs()
521 RenderHandleUtil::IsValid(sampler.handle) && in ParseRenderNodeInputs()
533 if (!RenderHandleUtil::IsValid(builtInVariables_.defBuffer)) { in UpdateImageData()
536 if (!RenderHandleUtil::IsValid(builtInVariables_.defBlackImage)) { in UpdateImageData()
540 if (!RenderHandleUtil::IsValid(builtInVariables_.defWhiteImage)) { in UpdateImageData()
544 if (!RenderHandleUtil::IsValid(samplerHandle_)) { in UpdateImageData()
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H A Drender_copy.cpp102 …if (RenderHandleUtil::IsGpuImage(copyInfo_.input.handle) && RenderHandleUtil::IsGpuImage(copyInfo_… in Execute()
109 if (!RenderHandleUtil::IsValid(renderData_.psoLayer)) { in Execute()
115 if (!RenderHandleUtil::IsValid(renderData_.pso)) { in Execute()
129 … binding, RenderHandleUtil::IsValid(copyInfo_.sampler) ? copyInfo_.sampler : renderData_.sampler); in Execute()
H A Drender_node_compute_generic.cpp66 if (RenderHandleUtil::GetHandleType(shader_) != RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
108 if (!RenderHandleUtil::IsValid(shader_)) { in ExecuteFrame()
121 if ((!RenderHandleUtil::IsValid(dr.buffer)) && (!RenderHandleUtil::IsValid(dr.image))) { in ExecuteFrame()
167 if (RenderHandleUtil::IsValid(dr.buffer)) { in ExecuteFrame()
169 } else if (RenderHandleUtil::IsValid(dr.image)) { in ExecuteFrame()
H A Drender_staging.cpp348 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.dstHandle.GetHandle()))) { in CopyStagingToImages()
353 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.dstHandle.GetHandle()))) { in CopyStagingToImages()
380 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.dstHandle.GetHandle()))) { in CopyStagingToImages()
385 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.dstHandle.GetHandle()))) { in CopyStagingToImages()
410 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.srcHandle.GetHandle()))) { in CopyImagesToBuffers()
438 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.srcHandle.GetHandle()))) { in CopyImagesToBuffers()
467 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.srcHandle.GetHandle()))) { in CopyImagesToImages()
470 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.dstHandle.GetHandle()))) { in CopyImagesToImages()
500 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.srcHandle.GetHandle()))) { in CopyImagesToImages()
503 …if ((!ref.invalidOperation) && (!RenderHandleUtil::IsDynamicResource(ref.dstHandle.GetHandle()))) { in CopyImagesToImages()
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H A Drender_node_fullscreen_generic.cpp48 …if (RenderHandleUtil::GetHandleType(pipelineData_.shader) != RenderHandleType::SHADER_STATE_OBJECT… in RENDER_BEGIN_NAMESPACE()
65 if (!RenderHandleUtil::IsValid(pipelineData_.pipelineLayout)) { in RENDER_BEGIN_NAMESPACE()
92 if (!RENDER_NS::RenderHandleUtil::IsValid(pipelineData_.pso)) { in ExecuteFrame()
211 } else if (!RenderHandleUtil::IsValid(pipelineData_.pso)) { in GetPsoHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_descriptor_set_manager_gles.cpp97 … clientHandle = RenderHandleUtil::CreateHandle(RenderHandleType::DESCRIPTOR_SET, arrayIndex, 0); in CreateDescriptorSet()
148 clientHandle = RenderHandleUtil::CreateHandle( in CreateOneFrameDescriptorSet()
157 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle()
158 const uint32_t oneFrameDescBit = RenderHandleUtil::GetAdditionalData(handle); in UpdateDescriptorSetGpuHandle()
166 const uint32_t generationIndex = RenderHandleUtil::GetGenerationIndexPart(handle); in UpdateDescriptorSetGpuHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp208 RenderHandleUtil::GetGenerationIndexPart(resState.resource.handle), in DebugPrintImageState()
209 RenderHandleUtil::GetGenerationIndexPart(gpuHandle)); in DebugPrintImageState()
557 bool needsBarrier = RenderHandleUtil::IsDynamicResource(handle); in CheckForBarrierNeed()
754 if (!RenderHandleUtil::IsDynamicResource(ref.resource.handle)) { in StoreFinalBufferState()
758 if (RenderHandleUtil::IsResetOnFrameBorders(ref.resource.handle)) { in StoreFinalBufferState()
782 if (!RenderHandleUtil::IsDynamicResource(ref.resource.handle)) { in StoreFinalImageState()
934 if (!RenderHandleUtil::IsGpuImage(handle)) { in BeginRenderPassUpdateImageStates()
1627 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferResourceStateRef()
1630 PLUGIN_ASSERT(RenderHandleUtil::IsDynamicResource(handle)); in GetBufferResourceStateRef()
1655 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageResourceStateRef()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_descriptor_set_manager_vk.cpp266 RenderHandleUtil::IsPlatformConversionResource( in BeginBackendFrame()
329 RenderHandleUtil::IsPlatformConversionResource( in BeginBackendFrame()
470 clientHandle = RenderHandleUtil::CreateHandle( in CreateOneFrameDescriptorSet()
487 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateGpuDescriptorSet()
521 if (RenderHandleUtil::IsPlatformConversionResource(handle)) { in CreateGpuDescriptorSet()
618 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetLowLevelDescriptorCounts()
619 const uint32_t oneFrameDescBit = RenderHandleUtil::GetAdditionalData(handle); in GetLowLevelDescriptorCounts()
633 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDescriptorSet()
634 const uint32_t oneFrameDescBit = RenderHandleUtil::GetAdditionalData(handle); in GetDescriptorSet()
696 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/perf/
H A Dgpu_query_manager.cpp39 RenderHandleUtil::CreateEngineResourceHandle(RenderHandleType::UNDEFINED, index, 0); in RENDER_BEGIN_NAMESPACE()
58 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in Get()

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