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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp272 struct Ray { struct
277 Ray RayFromCamera(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMa… in RayFromCamera()
284 return Ray { worldPos, direction }; in RayFromCamera()
291 return Ray { rayOrigin, direction }; in RayFromCamera()
502 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()
523 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()
545 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()