Searched refs:Ray (Results 1 – 1 of 1) sorted by relevance
272 struct Ray { struct277 Ray RayFromCamera(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMa… in RayFromCamera()284 return Ray { worldPos, direction }; in RayFromCamera()291 return Ray { rayOrigin, direction }; in RayFromCamera()502 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()523 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()545 const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); in RayCastFromCamera()