Searched refs:RSInteractiveAnimationPosition (Results 1 – 16 of 16) sorted by relevance
131 void RSPropertyAnimation::UpdateStagingValueOnInteractiveFinish(RSInteractiveAnimationPosition pos) in UpdateStagingValueOnInteractiveFinish()134 if (pos ==RSInteractiveAnimationPosition::START) { in UpdateStagingValueOnInteractiveFinish()136 } else if (pos ==RSInteractiveAnimationPosition::END) { in UpdateStagingValueOnInteractiveFinish()138 } else if (pos ==RSInteractiveAnimationPosition::CURRENT) { in UpdateStagingValueOnInteractiveFinish()
86 void InteractiveFinish(RSInteractiveAnimationPosition pos);110 virtual void UpdateStagingValueOnInteractiveFinish(RSInteractiveAnimationPosition pos) {}; in UpdateStagingValueOnInteractiveFinish()
268 void RSInteractiveImplictAnimator::FinishAnimation(RSInteractiveAnimationPosition position) in FinishAnimation()275 …if (position == RSInteractiveAnimationPosition::START || position == RSInteractiveAnimationPositio… in FinishAnimation()296 } else if (position == RSInteractiveAnimationPosition::CURRENT) { in FinishAnimation()
58 void UpdateStagingValueOnInteractiveFinish(RSInteractiveAnimationPosition pos) override;
72 void FinishAnimation(RSInteractiveAnimationPosition position);
261 void RSAnimation::InteractiveFinish(RSInteractiveAnimationPosition pos) in InteractiveFinish()
200 animator->FinishAnimation(RSInteractiveAnimationPosition::END);207 animator->FinishAnimation(RSInteractiveAnimationPosition::END);236 animator->FinishAnimation(RSInteractiveAnimationPosition::START);265 animator->FinishAnimation(RSInteractiveAnimationPosition::CURRENT);
198 void RSRenderAnimation::FinishOnPosition(RSInteractiveAnimationPosition pos) in FinishOnPosition()207 if (pos == RSInteractiveAnimationPosition::START) { in FinishOnPosition()209 } else if (pos == RSInteractiveAnimationPosition::END) { in FinishOnPosition()
85 void RSRenderInteractiveImplictAnimator::FinishAnimator(RSInteractiveAnimationPosition finishPos) in FinishAnimator()
36 enum class RSInteractiveAnimationPosition : uint8_t { enum
39 void FinishAnimator(RSInteractiveAnimationPosition finishPos);
47 void FinishOnPosition(RSInteractiveAnimationPosition pos);
197 …CommandHelper::FinishInteractiveAnimator(context, targetIdI, RSInteractiveAnimationPosition::CURRE…206 …CommandHelper::FinishInteractiveAnimator(context, targetIdI, RSInteractiveAnimationPosition::CURRE…
136 InteractiveImplictAnimatorId targetId, RSInteractiveAnimationPosition finishPos);205 …ndHelper::FinishInteractiveAnimator, InteractiveImplictAnimatorId, RSInteractiveAnimationPosition))
206 animator->FinishAnimator(RSInteractiveAnimationPosition::CURRENT);222 animator->FinishAnimator(RSInteractiveAnimationPosition::CURRENT);
166 InteractiveImplictAnimatorId targetId, RSInteractiveAnimationPosition finishPos) in FinishInteractiveAnimator()