Searched refs:ProcessNew (Results 1 – 6 of 6) sorted by relevance
57 void UpdateDuplicateBypassMode(ProcessNew &processNew);58 void UpdateDuplicateMode(ProcessNew &processNew);59 void UpdateDuplicateDefaultScene(ProcessNew &processNew);60 void UpdateDuplicateScene(ProcessNew &processNew);61 void UpdateDuplicateDevice(ProcessNew &processNew);62 …int32_t UpdateUnavailableEffectChains(std::vector<std::string> &availableLayout, ProcessNew &proce…
130 static int32_t UpdateAvailableStreamPre(ProcessNew &preProcessNew, PreStreamScene &pp, ScenePriorit… in UpdateAvailableStreamPre()239 ProcessNew preProcessNew; in UpdateAvailableAEConfig()250 ProcessNew postProcessNew; in UpdateAvailableAEConfig()286 void AudioEffectManager::UpdateDuplicateBypassMode(ProcessNew &processNew) in UpdateDuplicateBypassMode()309 void AudioEffectManager::UpdateDuplicateMode(ProcessNew &processNew) in UpdateDuplicateMode()354 void AudioEffectManager::UpdateDuplicateDevice(ProcessNew &processNew) in UpdateDuplicateDevice()363 void AudioEffectManager::UpdateDuplicateScene(ProcessNew &processNew) in UpdateDuplicateScene()382 void AudioEffectManager::UpdateDuplicateDefaultScene(ProcessNew &processNew) in UpdateDuplicateDefaultScene()472 ProcessNew &processNew) in UpdateUnavailableEffectChains()516 ProcessNew preProcessNew = supportedEffectConfig_.preProcessNew; in BuildAvailableAEConfig()[all …]
167 struct ProcessNew { struct173 ProcessNew preProcessNew; argument174 ProcessNew postProcessNew;
1186 ProcessNew preProcessNew; in QueryEffectSceneMode()1195 ProcessNew postProcessNew; in QueryEffectSceneMode()
1538 ProcessNew preProcessNew; in QueryEffectSceneMode()1547 ProcessNew postProcessNew; in QueryEffectSceneMode()
8432 static void StreamEffectSceneInfoDump(string &dumpString, const ProcessNew &processNew, const strin… in StreamEffectSceneInfoDump()