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Searched refs:ProcessBuffersAndDescriptors (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp115 ProcessBuffersAndDescriptors(oc); in PreExecuteFrame()
117 ProcessBuffersAndDescriptors({ 1u, 1u, 1u }); in PreExecuteFrame()
516 void RenderNodeDefaultDepthRenderSlot::ProcessBuffersAndDescriptors(const ObjectCounts& objectCount… in ProcessBuffersAndDescriptors() function in RenderNodeDefaultDepthRenderSlot
H A Drender_node_default_depth_render_slot.h153 void ProcessBuffersAndDescriptors(const ObjectCounts& objectCounts);
H A Drender_node_default_shadow_render_slot.h117 void ProcessBuffersAndDescriptors(const ObjectCounts& objectCounts);
H A Drender_node_default_shadow_render_slot.cpp181 ProcessBuffersAndDescriptors(oc); in PreExecuteFrame()
183 ProcessBuffersAndDescriptors({ 1u, 1u, 1u, 1u }); in PreExecuteFrame()
596 void RenderNodeDefaultShadowRenderSlot::ProcessBuffersAndDescriptors(const ObjectCounts& objectCoun… in ProcessBuffersAndDescriptors() function in RenderNodeDefaultShadowRenderSlot
H A Drender_node_default_material_render_slot.h198 void ProcessBuffersAndDescriptors(const ObjectCounts& objectCounts);
H A Drender_node_default_material_render_slot.cpp232 ProcessBuffersAndDescriptors(oc); in PreExecuteFrame()
234 ProcessBuffersAndDescriptors({ 1u, 1u, 1u, 1u }); in PreExecuteFrame()
822 void RenderNodeDefaultMaterialRenderSlot::ProcessBuffersAndDescriptors(const ObjectCounts& objectCo… in ProcessBuffersAndDescriptors() function in RenderNodeDefaultMaterialRenderSlot