Home
last modified time | relevance | path

Searched refs:PlayerControlStateMachine (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/
H A Dliteplayer_state_machine.cpp213 PlayerControlStateMachine::PlayerControlStateMachine(PlayerControlHandle& handle) in PlayerControlStateMachine() function in OHOS::Media::PlayerControlStateMachine
220 PlayerControlStateMachine::~PlayerControlStateMachine() in ~PlayerControlStateMachine()
225 int32_t PlayerControlStateMachine::CreateStates() in CreateStates()
276 void PlayerControlStateMachine::DestroyStates() in DestroyStates()
308 int32_t PlayerControlStateMachine::Init(uint32_t maxQueueSize, uint32_t maxMsgPayloadSize) in Init()
353 int32_t PlayerControlStateMachine::Deinit() in Deinit()
364 PlayerStatus PlayerControlStateMachine::GetCurState() in GetCurState()
370 bool PlayerControlStateMachine::EventValidAtCurState(PlayerControlMsgType type) in EventValidAtCurState()
H A Dliteplayer_state_machine.h97 class PlayerControlStateMachine : public PlayerControlCurState, public HiStateMachine {
101 explicit PlayerControlStateMachine(PlayerControlHandle& handle);
102 ~PlayerControlStateMachine() override;
H A Dliteplayer.h177 PlayerControlStateMachine *stateMachine_;
H A Dliteplayer.cpp236 stateMachine_ = new(std::nothrow) PlayerControlStateMachine(*this); in Init()