Searched refs:PlayerControlStateMachine (Results 1 – 4 of 4) sorted by relevance
213 PlayerControlStateMachine::PlayerControlStateMachine(PlayerControlHandle& handle) in PlayerControlStateMachine() function in OHOS::Media::PlayerControlStateMachine220 PlayerControlStateMachine::~PlayerControlStateMachine() in ~PlayerControlStateMachine()225 int32_t PlayerControlStateMachine::CreateStates() in CreateStates()276 void PlayerControlStateMachine::DestroyStates() in DestroyStates()308 int32_t PlayerControlStateMachine::Init(uint32_t maxQueueSize, uint32_t maxMsgPayloadSize) in Init()353 int32_t PlayerControlStateMachine::Deinit() in Deinit()364 PlayerStatus PlayerControlStateMachine::GetCurState() in GetCurState()370 bool PlayerControlStateMachine::EventValidAtCurState(PlayerControlMsgType type) in EventValidAtCurState()
97 class PlayerControlStateMachine : public PlayerControlCurState, public HiStateMachine {101 explicit PlayerControlStateMachine(PlayerControlHandle& handle);102 ~PlayerControlStateMachine() override;
177 PlayerControlStateMachine *stateMachine_;
236 stateMachine_ = new(std::nothrow) PlayerControlStateMachine(*this); in Init()