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Searched refs:PerShaderData (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.h61 struct PerShaderData { struct
67 BASE_NS::vector<PerShaderData> perShaderData; argument
H A Drender_node_default_shadow_render_slot.h158 struct PerShaderData { struct
164 BASE_NS::vector<PerShaderData> perShaderData; argument
H A Drender_node_default_material_render_slot.h85 struct PerShaderData { struct
92 BASE_NS::vector<PerShaderData> perShaderData; argument
H A Drender_node_default_depth_render_slot.cpp486 allShaderData_.perShaderData.push_back(PerShaderData { currShader, psoHandle, currState }); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp510 allShaderData_.perShaderData.push_back(PerShaderData { currShader, psoHandle, currState }); in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp775 …allShaderData_.perShaderData.push_back(PerShaderData { currShader, psoHandle, currState, needsCust… in CreateNewPso()