Searched refs:PCF (Results 1 – 9 of 9) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | render_configuration_component.h | 36 PCF = 0, enumerator 80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_light.h | 44 PCF = 0, enumerator 96 ShadowType shadowType { ShadowType::PCF };
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/ohos5.0/foundation/graphic/graphic_3d/ |
H A D | README.md | 21 | 光照&阴影&反射 | 提供定向光、点光源、聚光源等光源;提供PCF(基于硬阴影的抗锯齿算法)等算法。 |
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H A D | README_en.md | 21 …point light, spot light source and other light sources; Algorithms such as PCF (Hard Shadow-Based …
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | render_configuration_component_manager.cpp | 35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)")
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadow_render_slot.cpp | 557 …nst bool isPcf = (buffers.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::PCF); in CreateRenderPass()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 579 IRenderDataStoreDefaultLight::ShadowTypes st { IRenderDataStoreDefaultLight::ShadowType::PCF, in GetRenderShadowTypes() 583 : IRenderDataStoreDefaultLight::ShadowType::PCF; in GetRenderShadowTypes()
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/ohos5.0/docs/zh-cn/application-dev/database/ |
H A D | uniform-data-type-list.md | 440 …pplication/x-font,application/x-font-pcf | PCF字体格式 …
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/ohos5.0/docs/en/application-dev/database/ |
H A D | uniform-data-type-list.md | 433 …pplication/x-font,application/x-font-pcf | PCF font. …
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