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Searched refs:PCF (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_configuration_component.h36 PCF = 0, enumerator
80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h44 PCF = 0, enumerator
96 ShadowType shadowType { ShadowType::PCF };
/ohos5.0/foundation/graphic/graphic_3d/
H A DREADME.md21 | 光照&阴影&反射 | 提供定向光、点光源、聚光源等光源;提供PCF(基于硬阴影的抗锯齿算法)等算法。 |
H A DREADME_en.md21 …point light, spot light source and other light sources; Algorithms such as PCF (Hard Shadow-Based …
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Drender_configuration_component_manager.cpp35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)")
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp557 …nst bool isPcf = (buffers.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::PCF); in CreateRenderPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp579 IRenderDataStoreDefaultLight::ShadowTypes st { IRenderDataStoreDefaultLight::ShadowType::PCF, in GetRenderShadowTypes()
583 : IRenderDataStoreDefaultLight::ShadowType::PCF; in GetRenderShadowTypes()
/ohos5.0/docs/zh-cn/application-dev/database/
H A Duniform-data-type-list.md440 …pplication/x-font,application/x-font-pcf | PCF字体格式 …
/ohos5.0/docs/en/application-dev/database/
H A Duniform-data-type-list.md433 …pplication/x-font,application/x-font-pcf | PCF font. …