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Searched refs:OpenDirectory (Results 1 – 19 of 19) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/src/io/
H A Dproxy_filesystem.cpp132 IDirectory::Ptr ProxyFilesystem::OpenDirectory(const string_view path) in OpenDirectory() function in ProxyFilesystem
139 auto directory = fileManager_.OpenDirectory(destination + normalizedPath); in OpenDirectory()
204 auto directory = fileManager_.OpenDirectory(destination + path); in GetUriPaths()
H A Dmemory_filesystem.h49 IDirectory::Ptr OpenDirectory(BASE_NS::string_view path) override;
H A Dstd_filesystem.h47 IDirectory::Ptr OpenDirectory(BASE_NS::string_view path) override; in CORE_BEGIN_NAMESPACE()
H A Drofs_filesystem.h49 IDirectory::Ptr OpenDirectory(BASE_NS::string_view path) override; in CORE_BEGIN_NAMESPACE()
H A Dmemory_filesystem.cpp70 IDirectory::Ptr MemoryFilesystem::OpenDirectory(const string_view /* path */) in OpenDirectory() function in MemoryFilesystem
H A Dproxy_filesystem.h52 IDirectory::Ptr OpenDirectory(BASE_NS::string_view path) override;
H A Dfile_manager.cpp217 IDirectory::Ptr FileManager::OpenDirectory(const string_view uriIn) in OpenDirectory() function in FileManager
225 return filesystem->OpenDirectory(path); in OpenDirectory()
H A Dfile_manager.h52 IDirectory::Ptr OpenDirectory(BASE_NS::string_view uri) override;
H A Dstd_filesystem.cpp121 IDirectory::Ptr StdFilesystem::OpenDirectory(const string_view pathIn) in OpenDirectory() function in StdFilesystem
H A Drofs_filesystem.cpp259 IDirectory::Ptr RoFileSystem::OpenDirectory(const string_view path) in OpenDirectory() function in RoFileSystem
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Drender_data_loader.cpp46 if (auto const path = fileManager_.OpenDirectory(fullPath); path) { in Load()
48 auto currentDirectory = fileManager_.OpenDirectory(currentPath); in Load()
H A Dshader_loader.cpp95 auto const shaderStatesPath = fileManager_.OpenDirectory(desc.shaderStatePath); in Load()
103 auto const vidsPath = fileManager_.OpenDirectory(desc.vertexInputDeclarationPath); in Load()
111 auto const pipelineLayoutsPath = fileManager_.OpenDirectory(desc.pipelineLayoutPath); in Load()
119 auto const shadersPath = fileManager_.OpenDirectory(desc.shaderPath); in Load()
267 auto dir = fileManager_.OpenDirectory(nextDirectory); in RecurseDirectory()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/io/
H A Dintf_file_system.h57 virtual IDirectory::Ptr OpenDirectory(BASE_NS::string_view path) = 0; in CORE_BEGIN_NAMESPACE()
H A Dintf_file_manager.h72 virtual IDirectory::Ptr OpenDirectory(BASE_NS::string_view uri) = 0; in CORE_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/ohos/
H A Dohos_filesystem.h51 IDirectory::Ptr OpenDirectory(BASE_NS::string_view path) override;
H A Dohos_filesystem.cpp111 IDirectory::Ptr OhosFilesystem::OpenDirectory(BASE_NS::string_view pathIn) in OpenDirectory() function in OhosFilesystem
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/src/io/dev/
H A Dfile_monitor.cpp40 auto dir = fileManager_.OpenDirectory(path); in RecursivelyCollectAllFiles()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp518 if (auto dir = fileMgr.OpenDirectory(ppPath); dir) { in CreatePlugin3D()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/src/
H A Dplugin_registry.cpp150 if (IDirectory::Ptr pluginFiles = fileManager.OpenDirectory(pluginRoot); pluginFiles) { in GatherDynamicPlugins()