Searched refs:NodeState (Results 1 – 5 of 5) sorted by relevance
45 enum class NodeState { DETACHED = 0, ATTACHED = 1 }; enum264 virtual NodeState GetAttachedState() const = 0;
152 if (state == NodeState::DETACHED) { in AttachNode()172 if (state == NodeState::ATTACHED) { in DetachNode()
89 SCENE_NS::NodeState GetAttachedState() const override;387 SCENE_NS::NodeState attachedState_ { SCENE_NS::NodeState::DETACHED };
85 SCENE_NS::NodeState NodeImpl::GetAttachedState() const in GetAttachedState()198 attachedState_ = SCENE_NS::NodeState::ATTACHED; in AttachToHierarchy()214 attachedState_ = SCENE_NS::NodeState::DETACHED; in DetachFromHierarchy()
179 struct NodeState { struct in NodeSystem::SceneNode494 NodeState lastState_ {};