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Searched refs:NodeState (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_node.h45 enum class NodeState { DETACHED = 0, ATTACHED = 1 }; enum
264 virtual NodeState GetAttachedState() const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dhierarchy_controller.cpp152 if (state == NodeState::DETACHED) { in AttachNode()
172 if (state == NodeState::ATTACHED) { in DetachNode()
H A Dnode_impl.h89 SCENE_NS::NodeState GetAttachedState() const override;
387 SCENE_NS::NodeState attachedState_ { SCENE_NS::NodeState::DETACHED };
H A Dnode_impl.cpp85 SCENE_NS::NodeState NodeImpl::GetAttachedState() const in GetAttachedState()
198 attachedState_ = SCENE_NS::NodeState::ATTACHED; in AttachToHierarchy()
214 attachedState_ = SCENE_NS::NodeState::DETACHED; in DetachFromHierarchy()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp179 struct NodeState { struct in NodeSystem::SceneNode
494 NodeState lastState_ {};