Searched refs:MeshProcessData (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.h | 150 struct MeshProcessData { struct 178 …uint32_t ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, const u… argument 180 …void ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinProcessData& spd,
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H A D | render_system.cpp | 1419 uint32_t RenderSystem::ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& sub… in ProcessSubmesh() 1481 void RenderSystem::ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinPro… in ProcessMesh() 1579 … MeshProcessData mpd { layerMask, currBatchCount - 1u, true, entity, rmc.mesh, *meshHandle, rmc, in ProcessRenderMeshBatch() 1615 …const MeshProcessData mpd { layerMask, 0, false, row->entity, rms.mesh, *meshData, rms, world.matr… in ProcessSingleRenderMesh() 1713 … MeshProcessData mpd { inst.layerMask, currPatchCount - 1u, false, entRef, meshEntRef, mesh, rmc, in ProcessBatchRenderables()
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