Searched refs:MarkComponentSerialized (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_entity_collection.h | 128 …virtual bool MarkComponentSerialized(CORE_NS::Entity entity, BASE_NS::Uid component, bool serializ… in SCENE_BEGIN_NAMESPACE()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | entity_collection.h | 110 …bool MarkComponentSerialized(CORE_NS::Entity entity, BASE_NS::Uid component, bool serialize) overr… in SCENE_BEGIN_NAMESPACE()
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H A D | entity_collection.cpp | 666 … dstSerializationCollection.MarkComponentSerialized(dstEntity, cm->GetUid(), true); in CloneEntitiesFromCollection() 796 bool EntityCollection::MarkComponentSerialized(Entity entity, Uid component, bool serialize) in MarkComponentSerialized() function in EntityCollection
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H A D | ecs_serializer.cpp | 1012 ec.MarkComponentSerialized(entity, component.GetUid(), true); in ReadComponent()
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