Searched refs:MapBufferMemory (Results 1 – 5 of 5) sorted by relevance
290 virtual void* MapBufferMemory(const RenderHandleReference& handle) const = 0;536 virtual void* MapBufferMemory(const RenderHandle& handle) const = 0;
306 void* MapBufferMemory(const RenderHandleReference& handle) const override;310 void* MapBufferMemory(const RenderHandle& handle) const;614 void* MapBufferMemory(const RenderHandle& handle) const override;
1843 void* GpuResourceManager::MapBufferMemory(const RenderHandle& handle) const in MapBufferMemory() function in GpuResourceManager1872 void* GpuResourceManager::MapBufferMemory(const RenderHandleReference& handle) const in MapBufferMemory() function in GpuResourceManager1874 return MapBufferMemory(handle.GetHandle()); in MapBufferMemory()2563 void* RenderNodeGpuResourceManager::MapBufferMemory(const RenderHandle& handle) const in MapBufferMemory() function in RenderNodeGpuResourceManager2565 return gpuResourceMgr_.MapBufferMemory(handle); in MapBufferMemory()
1041 stagingPtr_ = static_cast<uint8_t*>(gpuResourceManager.MapBufferMemory(stagingBuffer_)); in Allocate()
1498 …if (auto buffer = static_cast<uint8_t*>(gpuResourceManager.MapBufferMemory(bufferHandle)); buffer)… in ImportTexture()