Searched refs:MAX_PROGRESS (Results 1 – 4 of 4) sorted by relevance
19 const MAX_PROGRESS: number = 100;59 } else if (this.progress > MAX_PROGRESS) {60 return MAX_PROGRESS69 } else if (this.progress >= MAX_PROGRESS) {74 this.textProgress = Math.floor(this.progress / MAX_PROGRESS * MAX_PROGRESS).toString() + '%'82 } else if (this.progress >= MAX_PROGRESS) {85 this.textProgress = Math.floor(this.progress / MAX_PROGRESS * MAX_PROGRESS).toString() + '%'93 Progress({ value: this.getButtonProgress(), total: MAX_PROGRESS,146 if (this.progress < MAX_PROGRESS) {
17 const MAX_PROGRESS: number = 10034 } else if (this.progress > MAX_PROGRESS) {35 return MAX_PROGRESS44 } else if (this.progress >= MAX_PROGRESS) {48 this.textProgress = Math.floor(this.progress / MAX_PROGRESS * MAX_PROGRESS).toString() + "%"55 Progress({ value: this.getButtonProgress(), total: MAX_PROGRESS,89 if (this.progress < MAX_PROGRESS) {
20 const MAX_PROGRESS = 100; constant192 else if (this.progress > MAX_PROGRESS) {193 return MAX_PROGRESS;202 else if (this.progress >= MAX_PROGRESS) {208 this.textProgress = Math.floor(this.progress / MAX_PROGRESS * MAX_PROGRESS).toString() + '%';216 else if (this.progress >= MAX_PROGRESS) {220 … this.textProgress = Math.floor(this.progress / MAX_PROGRESS * MAX_PROGRESS).toString() + '%';241 if (this.progress < MAX_PROGRESS) {251 Progress.create({ value: this.getButtonProgress(), total: MAX_PROGRESS,
17 const MAX_PROGRESS = 100; constant114 return this.progress < 0 ? 0 : this.progress > MAX_PROGRESS ? MAX_PROGRESS : this.progress;121 } else if (this.progress >= MAX_PROGRESS) {125 this.textProgress = Math.floor(this.progress / MAX_PROGRESS * MAX_PROGRESS).toString() + '%';164 this.progress < MAX_PROGRESS && (this.isLoading = !this.isLoading);179 …Progress.create({ value: this.getButtonProgress(), total: MAX_PROGRESS, style: ProgressStyle.Capsu…