Searched refs:MAX_COMBINED_UNIFORM_BLOCKS (Results 1 – 10 of 10) sorted by relevance
243 static const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; variable
214 |新增|NA|方法名 or 属性名:MAX_COMBINED_UNIFORM_BLOCKS<br>函数:readonly MAX_COMBINED_UNIFORM_BLOCKS: webgl.GLe…
214 …Added|NA|Method or attribute name: MAX_COMBINED_UNIFORM_BLOCKS<br>Function name: readonly MAX_COMB…
300 …br>方法or属性:readonly MAX_COMBINED_UNIFORM_BLOCKS: GLenum;|类名:WebGL2RenderingContextBase;<br>方法or属性:r…
1088 return NVal::CreateInt64(env, WebGL2RenderingContextBase::MAX_COMBINED_UNIFORM_BLOCKS).val_; in GetMaxCombinedUniformBlocks()
166 | webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_UNIFORM_BLOCKS: GLenum; | 新增 |
300 …only MAX_COMBINED_UNIFORM_BLOCKS: GLenum;|Class name: WebGL2RenderingContextBase;<br>Method or att…
166 | webgl2 | WebGL2RenderingContextBase | readonly MAX_COMBINED_UNIFORM_BLOCKS: GLenum; | Added|
686 |删除|模块名: webgl2<br>类名: WebGL2RenderingContextBase<br>方法 or 属性:readonly MAX_COMBINED_UNIFORM_BLOCKS:…
686 …bGL2RenderingContextBase<br>Method or attribute name: readonly MAX_COMBINED_UNIFORM_BLOCKS: webgl.…