Searched refs:LOADED (Results 1 – 11 of 11) sorted by relevance
275 it->second->SetState(Model::ModelState::LOADED); in ProcessRecognitionHdiEvent()326 SetState(LOADED); in Load()333 if (GetState() != LOADED) { in Start()366 SetState(LOADED); in Stop()
95 LOADED, enumerator
112 … result = stateMachine_->AbilityStateTransitionLocked(context, SystemAbilityState::LOADED); in HandleAbilityLoadSuccessEventLocked()136 case SystemAbilityState::LOADED: in HandleAbilityUnLoadSuccessEventLocked()
33 …abilityStateHandlerMap_[SystemAbilityState::LOADED] = std::make_shared<LoadedStateHandler>(listene… in InitStateHandlerMap()189 return fromState == SystemAbilityState::LOADED; in CanEnter()
105 processContext->abilityStateCountMap[SystemAbilityState::LOADED] = 0; in InitStateContext()129 processContext->abilityStateCountMap[SystemAbilityState::LOADED] = 1; in InitSamgrProcessContext()304 case SystemAbilityState::LOADED: in HandleLoadAbilityEventLocked()362 case SystemAbilityState::LOADED: in HandleUnloadAbilityEventLocked()415 return stateMachine_->AbilityStateTransitionLocked(abilityContext, SystemAbilityState::LOADED); in ActiveSystemAbilityLocked()853 if (abilityContext->state == SystemAbilityState::LOADED in GetAbnormallyDiedAbilityLocked()1246 if (abilityContext->state != SystemAbilityState::LOADED) { in ProcessDelayUnloadEventLocked()
35 LOADED, enumerator
239 SystemAbilityState::LOADED, SystemAbilityState::LOADING);476 bool ret = loadedStateHandler->CanEnter(SystemAbilityState::LOADED);513 bool ret = unloadableStateHandler->CanEnter(SystemAbilityState::LOADED);
112 systemAbilityContext->state = SystemAbilityState::LOADED;300 systemAbilityContext->state = SystemAbilityState::LOADED;
682 systemAbilityContext->state = SystemAbilityState::LOADED;735 systemAbilityContext->state = SystemAbilityState::LOADED;808 systemAbilityContext->state = SystemAbilityState::LOADED;1353 systemAbilityContext->state = SystemAbilityState::LOADED;1955 systemAbilityContext->state = SystemAbilityState::LOADED;2684 systemAbilityContext->state = SystemAbilityState::LOADED;
228 systemAbilityContext->state = SystemAbilityState::LOADED;
94 processContext->abilityStateCountMap[SystemAbilityState::LOADED] = 0; in AddSystemAbilityContext()