Searched refs:IsRecordHash (Results 1 – 3 of 3) sorted by relevance
319 EXPECT_FALSE(distributedUI.IsRecordHash(0, 0));320 EXPECT_TRUE(distributedUI.IsRecordHash(10, 0));321 EXPECT_TRUE(distributedUI.IsRecordHash(0, 10));322 EXPECT_TRUE(distributedUI.IsRecordHash(10, 10));
296 if (IsRecordHash(nodeId, nodeObject->Hash())) { in DumpDirtyRenderNodes()314 if (IsRecordHash(nodeId, nodeObject->Hash())) { in DumpDirtyLayoutNodes()412 bool DistributedUI::IsRecordHash(int32_t nodeId, std::size_t hashValue) in IsRecordHash() function in OHOS::Ace::NG::DistributedUI
104 bool IsRecordHash(int32_t nodeId, std::size_t hashValue);