Searched refs:IsPending (Results 1 – 10 of 10) sorted by relevance
54 bool IsPending() const;
338 bool GestureScope::IsPending() const in IsPending() function in OHOS::Ace::GestureScope398 if (iter->second.IsPending()) { in CleanGestureScope()
60 bool IsPending(size_t touchId);
105 bool GestureScope::IsPending(size_t touchId) in IsPending() function in OHOS::Ace::NG::GestureScope284 if (scope->IsPending(touchId)) { in CleanGestureScope()
99 bool Animator::IsPending() const in IsPending() function in OHOS::Ace::Animator
123 bool IsPending() const;
180 bool Animator::IsPending() const in IsPending() function in OHOS::Ace::Animator
304 auto result = gestureScope.IsPending(0);308 result = gestureScope.IsPending(0);336 auto result = gestureScope.IsPending(0);340 result = gestureScope.IsPending(0);
230 bool IsPending() const in IsPending() function
339 … thisObj->SetProperty(runtime, "__pending", runtime->NewBoolean(controller->IsPending())); in JsAnimationPendingGet()