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Searched refs:IsPending (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/gestures/
H A Dgesture_referee.h54 bool IsPending() const;
H A Dgesture_referee.cpp338 bool GestureScope::IsPending() const in IsPending() function in OHOS::Ace::GestureScope
398 if (iter->second.IsPending()) { in CleanGestureScope()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/
H A Dgesture_referee.h60 bool IsPending(size_t touchId);
H A Dgesture_referee.cpp105 bool GestureScope::IsPending(size_t touchId) in IsPending() function in OHOS::Ace::NG::GestureScope
284 if (scope->IsPending(touchId)) { in CleanGestureScope()
/ohos5.0/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animator.cpp99 bool Animator::IsPending() const in IsPending() function in OHOS::Ace::Animator
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator.h123 bool IsPending() const;
H A Danimator.cpp180 bool Animator::IsPending() const in IsPending() function in OHOS::Ace::Animator
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/gestures/
H A Dgesture_referee_test_ng.cpp304 auto result = gestureScope.IsPending(0);
308 result = gestureScope.IsPending(0);
336 auto result = gestureScope.IsPending(0);
340 result = gestureScope.IsPending(0);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/recognizers/
H A Dgesture_recognizer.h230 bool IsPending() const in IsPending() function
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/js_frontend/engine/jsi/
H A Djsi_animation_bridge.cpp339 … thisObj->SetProperty(runtime, "__pending", runtime->NewBoolean(controller->IsPending())); in JsAnimationPendingGet()