Searched refs:IsNodeInAndIdentity (Results 1 – 2 of 2) sorted by relevance
73 bool IsNodeInAndIdentity(const WeakPtr<FrameNode>& frameNode) const;
60 bool GeometryTransition::IsNodeInAndIdentity(const WeakPtr<FrameNode>& frameNode) const in IsNodeInAndIdentity() function in OHOS::Ace::NG::GeometryTransition235 } else if (IsNodeInAndIdentity(node)) { in DidLayout()