Searched refs:IsMultiMeshChild (Results 1 – 2 of 2) sorted by relevance
2651 bool SceneHolder::IsMultiMeshChild(const CORE3D_NS::ISceneNode* child) in IsMultiMeshChild() function in SceneHolder2695 if (!IsMultiMeshChild(child)) { in SetMeshMultimeshArray()2757 if (IsMultiMeshChild(child)) { in SetOverrideMaterialMultimeshArray()2785 if (IsMultiMeshChild(child)) { in ResetOverrideMaterialMultimeshArray()2809 if (IsMultiMeshChild(child)) { in SetInstanceCountMultimeshArray()2850 if (IsMultiMeshChild(child)) { in SetInstanceCountMultimeshArray()2918 if (IsMultiMeshChild(child)) { in SetVisibleCountMultimeshArray()2934 if (IsMultiMeshChild(child)) { in SetCustomData()2959 if (IsMultiMeshChild(child)) { in SetTransformation()
513 bool IsMultiMeshChild(const CORE3D_NS::ISceneNode* child);