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Searched refs:IsDynamicAdditionalStateResource (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp457 PLUGIN_ASSERT(RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle)); in ModifyAdditionalImageState()
811 … const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(ref.resource.handle); in StoreFinalImageState()
943 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateImageStates()
995 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateSubpassImageStates()
1159 … const bool isAddMips = RenderHandleUtil::IsDynamicAdditionalStateResource(cb.resourceHandle); in HandleCustomBarriers()
1495 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle); in UpdateStateAndCreateBarriersGpuImage()
1593 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(newImage.handle); in AddCommandBarrierAndUpdateStateCacheImage()
1673 if (RenderHandleUtil::IsDynamicAdditionalStateResource(handle) && in GetImageResourceStateRef()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_handle_util.h81 inline constexpr bool IsDynamicAdditionalStateResource(const RenderHandle handle) in IsDynamicAdditionalStateResource() function