Searched refs:IsDynamicAdditionalStateResource (Results 1 – 2 of 2) sorted by relevance
457 PLUGIN_ASSERT(RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle)); in ModifyAdditionalImageState()811 … const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(ref.resource.handle); in StoreFinalImageState()943 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateImageStates()995 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateSubpassImageStates()1159 … const bool isAddMips = RenderHandleUtil::IsDynamicAdditionalStateResource(cb.resourceHandle); in HandleCustomBarriers()1495 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle); in UpdateStateAndCreateBarriersGpuImage()1593 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(newImage.handle); in AddCommandBarrierAndUpdateStateCacheImage()1673 if (RenderHandleUtil::IsDynamicAdditionalStateResource(handle) && in GetImageResourceStateRef()
81 inline constexpr bool IsDynamicAdditionalStateResource(const RenderHandle handle) in IsDynamicAdditionalStateResource() function