Searched refs:IsDebugRegionTypeEnable (Results 1 – 5 of 5) sorted by relevance
411 auto res = fun.IsDebugRegionTypeEnable(var);416 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE));420 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::MULTI_HISTORY));424 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::CURRENT_SUB));425 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE));429 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE));430 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::MULTI_HISTORY));434 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::EGL_DAMAGE));
156 …if (node.IsDirtyRegionUpdated() && curDirtyManager_->IsDebugRegionTypeEnable(DebugRegionType::CURR… in PrepareCanvasRenderNode()190 …if (node.IsDirtyRegionUpdated() && curDirtyManager_->IsDebugRegionTypeEnable(DebugRegionType::CURR… in PrepareSurfaceRenderNode()253 if (curDirtyManager_->IsDebugRegionTypeEnable(DebugRegionType::MULTI_HISTORY)) { in DrawDirtyRegion()266 if (curDirtyManager_->IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE)) { in DrawDirtyRegion()279 if (curDirtyManager_->IsDebugRegionTypeEnable(DebugRegionType::CURRENT_SUB)) { in DrawDirtyRegion()
110 rsDirtyRegionManager.IsDebugRegionTypeEnable(var); in DoSomethingInterestingWithMyAPI()
130 inline bool IsDebugRegionTypeEnable(DebugRegionType var) const in IsDebugRegionTypeEnable() function
221 manager.IsDebugRegionTypeEnable(GetData<DebugRegionType>()); in RSDirtyRegionManagerFuzzTest()