Searched refs:IsCurrentFrameBufferConsumed (Results 1 – 6 of 6) sorted by relevance
202 ASSERT_FALSE(rSSurfaceHandlerPtr_->IsCurrentFrameBufferConsumed());217 ASSERT_TRUE(rSSurfaceHandlerPtr_->IsCurrentFrameBufferConsumed());
73 if (!surfaceHandler->IsCurrentFrameBufferConsumed() && params->GetPreBuffer() != nullptr) { in HardCursorCreateLayerForDirect()
1385 … if (surfaceHandler->IsCurrentFrameBufferConsumed() && surfaceNode->IsHardwareEnabledType()) { in ConsumeAndUpdateAllNodes()1389 … if (surfaceHandler->IsCurrentFrameBufferConsumed() && !surfaceNode->IsHardwareEnabledType()) { in ConsumeAndUpdateAllNodes()1396 if (isUniRender_ && surfaceHandler->IsCurrentFrameBufferConsumed()) { in ConsumeAndUpdateAllNodes()1415 …if (deviceType_ == DeviceType::PC && isUiFirstOn_ && surfaceHandler->IsCurrentFrameBufferConsumed() in ConsumeAndUpdateAllNodes()1512 if (surfaceHandler->IsCurrentFrameBufferConsumed()) { in CollectInfoForHardwareComposer()1547 … if (surfaceHandler->IsCurrentFrameBufferConsumed() || surfaceNode->GetIsLastFrameHwcEnabled()) { in CollectInfoForHardwareComposer()1551 if (surfaceHandler->IsCurrentFrameBufferConsumed()) { in CollectInfoForHardwareComposer()1575 if (surfaceHandler->IsCurrentFrameBufferConsumed()) { in CollectInfoForHardwareComposer()2077 … if (!surfaceHandler->IsCurrentFrameBufferConsumed() && params->GetPreBuffer() != nullptr) { in DoDirectComposition()
1908 …de->IsHardwareForcedDisabled() && hwcNode->GetRSSurfaceHandler()->IsCurrentFrameBufferConsumed()) { in UpdateHwcNodeDirtyRegionForApp()1911 if (hasMirrorDisplay_ && hwcNode->GetRSSurfaceHandler()->IsCurrentFrameBufferConsumed() && in UpdateHwcNodeDirtyRegionForApp()
276 inline bool IsCurrentFrameBufferConsumed() const in IsCurrentFrameBufferConsumed() function
1381 if (surfaceHandler_ && surfaceHandler_->IsCurrentFrameBufferConsumed()) { in UpdateDirtyIfFrameBufferConsumed()2486 …ardwareEnabledNodePtr && hardwareEnabledNodePtr->surfaceHandler_->IsCurrentFrameBufferConsumed()) { in IsUIFirstSelfDrawCheck()2504 return !surfaceHandler_->IsCurrentFrameBufferConsumed(); in IsUIFirstSelfDrawCheck()