Searched refs:InteractiveState (Results 1 – 3 of 3) sorted by relevance
161 EXPECT_EQ(retVal, static_cast<int>(InteractiveState::INTERACTIVE_STATE_BEGIN_WAKEUP));201 EXPECT_EQ(retVal, static_cast<int>(InteractiveState::INTERACTIVE_STATE_BEGIN_SLEEP));267 EXPECT_EQ(retVal, static_cast<int>(InteractiveState::INTERACTIVE_STATE_END_WAKEUP));289 EXPECT_EQ(retVal, static_cast<int>(InteractiveState::INTERACTIVE_STATE_END_SLEEP));
326 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_BEGIN_WAK… in OnWakeUp()328 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_END_WAKEU… in OnWakeUp()338 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_BEGIN_SLE… in OnSleep()340 …stateValue_.SetInteractiveState(static_cast<int32_t>(InteractiveState::INTERACTIVE_STATE_END_SLEEP… in OnSleep()
123 enum class InteractiveState : int32_t { enum