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Searched refs:INodeComponentManager (Results 1 – 20 of 20) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dnode_component.h30 BEGIN_COMPONENT(INodeComponentManager, NodeComponent)
46 END_COMPONENT(INodeComponentManager, NodeComponent, "d9d330b5-3900-4503-8c89-233c0c9184de")
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dnode_component_manager.cpp34 class NodeComponentManager final : public BaseManager<NodeComponent, INodeComponentManager> {
42 : BaseManager<NodeComponent, INodeComponentManager>(ecs, CORE_NS::GetName<NodeComponent>()) in NodeComponentManager()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.h38 class INodeComponentManager; variable
77 INodeComponentManager& nodeManager_;
H A Dnode_system.h32 class INodeComponentManager; variable
90 INodeComponentManager& nodeManager_;
H A Dskinning_system.h28 class INodeComponentManager;
86 INodeComponentManager& nodeManager_;
H A Drender_preprocessor_system.h46 class INodeComponentManager; variable
119 INodeComponentManager* nodeManager_ { nullptr };
H A Drender_system.h54 class INodeComponentManager; variable
231 INodeComponentManager* nodeMgr_ = nullptr;
H A Dnode_system.cpp504INodeComponentManager& nodeComponentManager, ITransformComponentManager& transformComponentManager) in NodeCache()
650 static void DisableTree(SceneNode* node, INodeComponentManager& nodeComponentManager) in DisableTree()
674 static void EnableTree(SceneNode* node, INodeComponentManager& nodeComponentManager) in EnableTree()
975 INodeComponentManager& nodeComponentManager_;
1001 nodeManager_(*(GetManager<INodeComponentManager>(ecs))), in NodeSystem()
H A Dmorphing_system.cpp87 …: active_(true), ecs_(ecs), dataStore_(nullptr), nodeManager_(*GetManager<INodeComponentManager>(e… in MorphingSystem()
H A Dskinning_system.cpp143 nodeManager_(*GetManager<INodeComponentManager>(ecs)), in SkinningSystem()
H A Drender_preprocessor_system.cpp128 …ger_(GetManager<IMeshComponentManager>(ecs)), nodeManager_(GetManager<INodeComponentManager>(ecs)), in RenderPreprocessorSystem()
H A Drender_system.cpp1145 : ecs_(ecs), nodeMgr_(GetManager<INodeComponentManager>(ecs)), in RenderSystem()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp340 auto* nodeComponentManager = GetManager<INodeComponentManager>(ecs_); in CreateDummyEntity()
472 auto* nodeComponentManager = GetManager<INodeComponentManager>(ecs_); in ImportSceneFromGltf()
547 auto* nodeComponentManager = GetManager<INodeComponentManager>(ecs_); in GltfImportFinished()
H A Dscene_holder.h572 CORE3D_NS::INodeComponentManager* nodeComponentManager_ {};
H A Dscene_impl.cpp441 … if (auto nodeManager = ecs->GetComponentManager(CORE3D_NS::INodeComponentManager::UID)) { in ResolveNodeTypeFromPath()
669 auto* nodeManager = CORE_NS::GetManager<CORE3D_NS::INodeComponentManager>(*ecs); in constructPath()
H A Dscene_holder.cpp491 nodeComponentManager_ = GetManager<CORE3D_NS::INodeComponentManager>(*ecs_); in CreateDefaultEcs()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp130 auto ncm = GetManager<INodeComponentManager>(ecs); in CreateCamera()
215 auto getParent = [ncm = GetManager<INodeComponentManager>(ecs)](Entity entity) { in CameraLookAt()
262 auto ncm = GetManager<INodeComponentManager>(ecs); in CreateLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/
H A Dstatic_plugin.cpp122 MANAGER(NODE_COMPONENT_TYPE_INFO, INodeComponentManager);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1827 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in CreateNode()
2322 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in ImportScene()
2542 trackComponent.component = INodeComponentManager::UID; in SelectComponentProperty()
H A Dgltf2_exporter.cpp2280 if (auto const nodeManager = GetManager<INodeComponentManager>(ecs); nodeManager) { in IsExportable()
2505 auto const nodeManager = GetManager<INodeComponentManager>(ecs); in ExportGLTF()