Searched refs:INIT_STATE (Results 1 – 10 of 10) sorted by relevance
29 sm.SetCurrentState(INIT_STATE); in Handle()47 if (currState == INIT_STATE) { in Handle()98 if ((currState >= INIT_STATE) || (FatalHandler::GetInstance().IsFatalErrorHitted())) { in Handle()
38 INIT_STATE, // 0 enumerator
92 currentSm_->ChangeState(INIT_STATE); in ReplaceSync()
59 if ((currentState_ >= INIT_STATE) || FatalHandler::GetInstance().IsFatalErrorHitted()) { in ~StateMachine()167 stateMap_[INIT_STATE] = new PageInitState(); in Init()
26 INIT_STATE = 0, enumerator85 SyncState syncState_{ SyncState::INIT_STATE };
28 INIT_STATE = 0, enumerator
202 if ((hichain->state != INIT_STATE) && (hichain->state != KEY_AGREEMENT_STATE) && in check_hichain_state_is_success()203 (hichain->last_state != INIT_STATE) && (hichain->last_state != KEY_AGREEMENT_STATE)) { in check_hichain_state_is_success()
482 syncState_ = SyncState::INIT_STATE; in InitSyncState()536 manager.syncState_ = SyncState::INIT_STATE; in StateSwitch()561 manager.syncState_ = SyncState::INIT_STATE; in StateSwitch()
216 pageSM.ChangeState(INIT_STATE);
101 hichain->state = INIT_STATE; in get_instance()102 hichain->last_state = INIT_STATE; in get_instance()