/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_ecs_object.h | 52 REGISTER_INTERFACE(IEcsObject, "f3eb2abf-56c5-49a2-bcf7-c1e8807bb764") 55 class IEcsObject : public CORE_NS::IInterface { 56 META_INTERFACE(CORE_NS::IInterface, IEcsObject, InterfaceId::IEcsObject) 86 META_TYPE(SCENE_NS::IEcsObject::Ptr); 87 META_TYPE(SCENE_NS::IEcsObject::WeakPtr);
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H A D | intf_ecs_scene.h | 89 virtual IEcsObject::Ptr GetEcsObject(const BASE_NS::string_view& path) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | postprocess_effect_impl.cpp | 184 SCENE_NS::IEcsObject::Ptr ecsObject_; 219 SCENE_NS::IEcsObject::Ptr ecsObject_; 248 SCENE_NS::IEcsObject::Ptr ecsObject_; 277 SCENE_NS::IEcsObject::Ptr ecsObject_; 318 SCENE_NS::IEcsObject::Ptr ecsObject_; 348 SCENE_NS::IEcsObject::Ptr ecsObject_; 379 SCENE_NS::IEcsObject::Ptr ecsObject_; 416 SCENE_NS::IEcsObject::Ptr ecsObject_; 447 SCENE_NS::IEcsObject::Ptr ecsObject_; 482 SCENE_NS::IEcsObject::Ptr ecsObject_; [all …]
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H A D | node_impl.h | 29 SCENE_NS::IEcsObject, SCENE_NS::IProxyObject/*, UI_NS::Input::IInputFilter*/> { 31 …META_NS::IMutableContainable, INodeEcsInterfacePrivate, SCENE_NS::IEcsObject, SCENE_NS::IProxyObje… 49 SCENE_NS::IEcsObject::ECS_OBJ_STATUS_DISCONNECTED, META_NS::ObjectFlagBits::INTERNAL) 57 …META_NS::IMutableContainable, INodeEcsInterfacePrivate, SCENE_NS::IEcsObject, SCENE_NS::IProxyObje… 165 SCENE_NS::IEcsObject::Ptr EcsObject() const override; 186 …bool Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, SCENE_NS::I… 340 …alizeMesh(const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<SCENE_NS::IEcsObject>& self); 361 SCENE_NS::IEcsObject::Ptr ecsObject_ {};
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H A D | submeshhandler.cpp | 89 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(material); in GetMaterialFromEntity() 180 … if (auto self = interface_pointer_cast<SCENE_NS::IEcsObject>(selfNode)) { in SetRenderSortLayerOrder() 207 if (auto self = interface_pointer_cast<SCENE_NS::IEcsObject>(node)) { in SetMaterialToEcs() 209 … if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mat.lock())) { in SetMaterialToEcs() 239 … if (auto self = interface_pointer_cast<SCENE_NS::IEcsObject>(selfNode)) { in SetAABBMin() 272 … if (auto self = interface_pointer_cast<SCENE_NS::IEcsObject>(selfNode)) { in SetAABBMax() 312 … if (auto self = interface_pointer_cast<SCENE_NS::IEcsObject>(selfNode)) { in RemoveSubmesh()
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H A D | ecs_object.cpp | 46 …: public META_NS::ObjectFwd<EcsObject, ClassId::EcsObject, META_NS::ClassId::Object, IEcsObject, I… 48 …META_NS::ObjectFwd<EcsObject, ClassId::EcsObject, META_NS::ClassId::Object, IEcsObject, IEcsProxyO… 51 …SCENE_NS::IEcsObject, uint8_t, ConnectionStatus, SCENE_NS::IEcsObject::ECS_OBJ_STATUS_DISCONNECTED) in META_IMPLEMENT_INTERFACE_READONLY_PROPERTY() argument 101 … META_ACCESS_PROPERTY(ConnectionStatus)->SetValue(SCENE_NS::IEcsObject::ECS_OBJ_STATUS_CONNECTED); in BindObject() 120 …META_ACCESS_PROPERTY(ConnectionStatus)->SetValue(SCENE_NS::IEcsObject::ECS_OBJ_STATUS_DISCONNECTED… in BindObject()
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H A D | render_configuration_impl.cpp | 51 …ecsObject_ = META_NS::GetObjectRegistry().Create<SCENE_NS::IEcsObject>(SCENE_NS::ClassId::EcsObjec… in Connect() 78 SCENE_NS::IEcsObject::Ptr ecsObject_;
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H A D | intf_node_private.h | 35 virtual bool Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, 41 virtual SCENE_NS::IEcsObject::Ptr EcsObject() const = 0;
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H A D | graphicsstate_impl.cpp | 60 … if (auto mat = interface_cast<SCENE_NS::IEcsObject>(material.lock())) { in SetGraphicsState() 80 if (auto mat = interface_cast<SCENE_NS::IEcsObject>(material.lock())) { in GetGraphicsState()
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H A D | scene_impl.cpp | 115 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(camera); in GetCameraHandle() 882 return interface_pointer_cast<SCENE_NS::IEcsObject>(it->second); in FindEcsObject() 884 return SCENE_NS::IEcsObject::Ptr {}; in FindEcsObject() 887 SCENE_NS::IEcsObject::Ptr CreateNewEcsObject(const BASE_NS::string& /*path*/) in CreateNewEcsObject() 891 auto ret = SCENE_NS::IEcsObject::Ptr {}; in CreateNewEcsObject() 896 ret = interface_pointer_cast<SCENE_NS::IEcsObject>(object); in CreateNewEcsObject() 903 return interface_pointer_cast<SCENE_NS::IEcsObject>( in GetEcsObject() 1317 auto* obj = interface_cast<SCENE_NS::IEcsObject>(node); in UpdateCachedReference() 1646 if (auto e = interface_pointer_cast<SCENE_NS::IEcsObject>(camera)) { in ActivateCamera() 1658 if (auto e = interface_pointer_cast<SCENE_NS::IEcsObject>(camera)) { in DeactivateCamera() [all …]
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H A D | camera_impl.cpp | 226 auto ecs0 = interface_cast<SCENE_NS::IEcsObject>(GetSelf()); in CompleteInitialization() 259 … [source = interface_cast<SCENE_NS::IEcsObject>(camera)->GetEntity(), in AddMultiviewCamera() 260 … target = GetSelf<SCENE_NS::IEcsObject>()->GetEntity()](auto sh) { in AddMultiviewCamera() 300 … [source = interface_cast<SCENE_NS::IEcsObject>(camera)->GetEntity(), in RemoveMultiviewCamera() 301 … target = GetSelf<SCENE_NS::IEcsObject>()->GetEntity()](auto sh) { in RemoveMultiviewCamera()
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H A D | node_impl.cpp | 406 SCENE_NS::IEcsObject::Ptr NodeImpl::EcsObject() const in EcsObject() 582 bool NodeImpl::Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, in Initialize() 669 InitializeMesh(mesh, GetSelf<IEcsObject>()); in CompleteInitialization() 1155 if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mesh)) { in SetMeshToEngine() 1165 … GetSelf<SCENE_NS::IEcsObject>(), interface_pointer_cast<SCENE_NS::IEcsObject>(mesh)), in SetMeshToEngine() 1377 …if (auto ecsObject = META_NS::GetObjectRegistry().Create<SCENE_NS::IEcsObject>(SCENE_NS::ClassId::… in InitializeMesh() 1384 …ializeMesh(const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<SCENE_NS::IEcsObject>& self) in InitializeMesh() 1423 … if (auto self = interface_pointer_cast<SCENE_NS::IEcsObject>(selfObject)) { in GetMeshFromEngine()
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H A D | intf_postprocess_private.h | 36 virtual void Bind(SCENE_NS::IEcsObject::Ptr, SceneHolder::Ptr sh, bool preferEcsValues) = 0;
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H A D | postprocess_impl.cpp | 165 …ecsObject_ = META_NS::GetObjectRegistry().Create<SCENE_NS::IEcsObject>(SCENE_NS::ClassId::EcsObjec… in SetEntity() 262 SCENE_NS::IEcsObject::Ptr ecsObject_;
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H A D | mesh_impl.cpp | 328 … if (auto self = interface_pointer_cast<SCENE_NS::IEcsObject>(selfObject)) { in GetMaterial() 342 … interface_pointer_cast<SCENE_NS::IEcsObject>( in GetMaterial()
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H A D | scene_holder.h | 404 void UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject);
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H A D | scene_holder.cpp | 178 auto cameraEnt = interface_cast<SCENE_NS::IEcsObject>(camera)->GetEntity(); in SetCameraTarget() 1145 void SceneHolder::UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject) in UpdateAttachments() 1500 if (auto cameraObject = interface_pointer_cast<SCENE_NS::IEcsObject>(camera)) { in ChangeCamera()
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H A D | bind_templates.inl | 117 if (auto ecsObject = interface_cast<SCENE_NS::IEcsObject>(v)) {
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