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Searched refs:IDescriptorSetBinder (Results 1 – 25 of 25) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.h189 IDescriptorSetBinder::Ptr globalSet0[POST_PROCESS_UBO_INDICES::PP_COUNT_IDX];
191 IDescriptorSetBinder::Ptr combineBinder;
192 IDescriptorSetBinder::Ptr taaBinder;
193 IDescriptorSetBinder::Ptr fxaaBinder;
194 IDescriptorSetBinder::Ptr dofBlurBinder;
195 IDescriptorSetBinder::Ptr dofBinder;
197 IDescriptorSetBinder::Ptr copyBinder;
H A Dnode_context_descriptor_set_manager.h33 class IDescriptorSetBinder; variable
62 IDescriptorSetBinder::Ptr CreateDescriptorSetBinder(const RenderHandle handle,
H A Dnode_context_descriptor_set_manager.cpp269 IDescriptorSetBinder::Ptr NodeContextDescriptorSetManager::CreateDescriptorSetBinder( in CreateDescriptorSetBinder()
272 … return IDescriptorSetBinder::Ptr { new DescriptorSetBinder(handle, descriptorSetLayoutBindings) }; in CreateDescriptorSetBinder()
H A Dpipeline_descriptor_set_binder.h88 class DescriptorSetBinder final : public IDescriptorSetBinder {
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.h78 IDescriptorSetBinder::Ptr globalSet0_;
79 IDescriptorSetBinder::Ptr localSet1_;
80 IDescriptorSetBinder::Ptr localTileMaxSet1_;
81 IDescriptorSetBinder::Ptr localTileNeighborhoodSet1_[2U];
H A Drender_bloom.h113 IDescriptorSetBinder::Ptr globalSet0; in RENDER_BEGIN_NAMESPACE()
115 IDescriptorSetBinder::Ptr downscaleAndThreshold; in RENDER_BEGIN_NAMESPACE()
116 std::array<IDescriptorSetBinder::Ptr, TARGET_COUNT> downscale; in RENDER_BEGIN_NAMESPACE()
117 std::array<IDescriptorSetBinder::Ptr, TARGET_COUNT> upscale; in RENDER_BEGIN_NAMESPACE()
118 IDescriptorSetBinder::Ptr combine; in RENDER_BEGIN_NAMESPACE()
H A Drender_blur.h87 IDescriptorSetBinder::Ptr globalSet0_;
88 BASE_NS::vector<IDescriptorSetBinder::Ptr> binders_;
H A Drender_node_mip_chain_post_process.h148 IDescriptorSetBinder::Ptr globalSet0_;
149 BASE_NS::vector<IDescriptorSetBinder::Ptr> binders_;
H A Drender_copy.h64 IDescriptorSetBinder::Ptr binder_;
H A Drender_node_single_post_process.h128 IDescriptorSetBinder::Ptr copyBinder_;
H A Drender_blur.cpp323 void BlurPass(const ConstDrawInput& di, IDescriptorSetBinder& binder, IDescriptorSetBinder& globalB… in BlurPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_pipeline_descriptor_set_binder.h29 class IDescriptorSetBinder { in RENDER_BEGIN_NAMESPACE()
151 void operator()(IDescriptorSetBinder* ptr) const in RENDER_BEGIN_NAMESPACE()
156 using Ptr = BASE_NS::unique_ptr<IDescriptorSetBinder, Deleter>; in RENDER_BEGIN_NAMESPACE()
159 IDescriptorSetBinder() = default; in RENDER_BEGIN_NAMESPACE()
160 virtual ~IDescriptorSetBinder() = default; in RENDER_BEGIN_NAMESPACE()
H A Dintf_node_context_descriptor_set_manager.h76 virtual IDescriptorSetBinder::Ptr CreateDescriptorSetBinder(const RenderHandle handle,
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.h71 … const RENDER_NS::IDescriptorSetBinder::Ptr& binder, const BASE_NS::Math::Vec4& texSizeInvTexSize, in CORE3D_BEGIN_NAMESPACE()
85 RENDER_NS::IDescriptorSetBinder::Ptr globalSet; in CORE3D_BEGIN_NAMESPACE()
87 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> set1Horizontal; in CORE3D_BEGIN_NAMESPACE()
88 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> set1Vertical; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_morph.h72 RENDER_NS::IDescriptorSetBinder::Ptr params; in CORE3D_BEGIN_NAMESPACE()
73 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> inputs; in CORE3D_BEGIN_NAMESPACE()
74 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> outputs; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_env.h105 RENDER_NS::IDescriptorSetBinder::Ptr set0;
106 RENDER_NS::IDescriptorSetBinder::Ptr set1;
H A Drender_node_camera_cubemap.h148 RENDER_NS::IDescriptorSetBinder::Ptr globalSet0_;
149 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> localSets_;
H A Drender_node_default_material_deferred_shading.h148 RENDER_NS::IDescriptorSetBinder::Ptr set0;
149 RENDER_NS::IDescriptorSetBinder::Ptr set1;
H A Drender_node_default_shadow_render_slot.h150 … RENDER_NS::IDescriptorSetBinder::Ptr set0[DefaultMaterialLightingConstants::MAX_SHADOW_COUNT];
151 … RENDER_NS::IDescriptorSetBinder::Ptr set1[DefaultMaterialLightingConstants::MAX_SHADOW_COUNT];
H A Drender_copy_helper.h52 RENDER_NS::IDescriptorSetBinder::Ptr binder_; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_material_render_slot.h239 RENDER_NS::IDescriptorSetBinder::Ptr set01[SINGLE_SET_COUNT];
240 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> sets2;
H A Drender_node_default_depth_render_slot.h172 RENDER_NS::IDescriptorSetBinder::Ptr set01[SINGLE_SET_COUNT];
H A Drender_node_default_shadows_blur.cpp232 … const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, in RenderBlur()
H A Drender_node_default_env.cpp269IDescriptorSetBinder::Ptr binderPtr = descriptorSetMgr.CreateDescriptorSetBinder(descSetHandle, de… in UpdateAndBindCustomSet()
H A Drender_node_default_material_render_slot.cpp513IDescriptorSetBinder::Ptr binderPtr = descriptorSetMgr.CreateDescriptorSetBinder(descSetHandle, de… in UpdateAndBindSet3()