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Searched refs:IAnimationSystem (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_animation_system.h116 class IAnimationSystem : public CORE_NS::ISystem {
148 IAnimationSystem() = default;
149 IAnimationSystem(const IAnimationSystem&) = delete;
150 IAnimationSystem(IAnimationSystem&&) = delete;
151 IAnimationSystem& operator=(const IAnimationSystem&) = delete;
152 IAnimationSystem& operator=(IAnimationSystem&&) = delete;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.h54 class AnimationSystem final : public IAnimationSystem, CORE_NS::IEcs::ComponentListener {
191 inline constexpr BASE_NS::string_view GetName(const IAnimationSystem*) in GetName() argument
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/
H A Dstatic_plugin.cpp263 SYSTEM(ANIMATION_SYSTEM_TYPE_INFO, IAnimationSystem, ANIMATION_SYSTEM_RW_DEPS, ANIMATION_SYSTEM_R_D…
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp409 auto animationSystem = CORE_NS::GetSystem<CORE3D_NS::IAnimationSystem>(*ecs_); in UnloadSceneModel()
513 …CORE3D_NS::IAnimationSystem* animationSystem = CORE_NS::GetSystem<CORE3D_NS::IAnimationSystem>(ecs… in LoadAndImport()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp596 auto animationSystem = GetSystem<IAnimationSystem>(ecs); in RetargetSkinAnimation()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp834 auto const animationSystem = GetSystem<IAnimationSystem>(ecs); in ExportGltfAnimations()