Searched refs:IAnimationInputComponentManager (Results 1 – 11 of 11) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | animation_input_component.h | 32 BEGIN_COMPONENT(IAnimationInputComponentManager, AnimationInputComponent) 37 END_COMPONENT(IAnimationInputComponentManager, AnimationInputComponent, "a6e72690-4e42-47ba-9104-b0…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | animation_input_component_manager.cpp | 34 : public BaseManager<AnimationInputComponent, IAnimationInputComponentManager> { 42 : BaseManager<AnimationInputComponent, IAnimationInputComponentManager>( in AnimationInputComponentManager()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.h | 44 class IAnimationInputComponentManager; variable 151 IAnimationInputComponentManager& inputManager_;
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H A D | animation_playback.cpp | 127 … auto inputManager = GetManager<IAnimationInputComponentManager>(animationManager_->GetEcs()); in GetAnimationLength()
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H A D | animation_system.cpp | 489 IAnimationTrackComponentManager& trackManager_, IAnimationInputComponentManager& inputManager_, in UpdateStateAndTracks() 590 inputManager_(*(GetManager<IAnimationInputComponentManager>(ecs_))), in AnimationSystem()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.h | 59 class IAnimationInputComponentManager; variable 134 const GLTF2::AnimationTrack&, IAnimationInputComponentManager*);
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H A D | gltf2_exporter.cpp | 717 …const IAnimationInputComponentManager& inputManager, const Entity& animationInput, BufferHelper& b… in AnimationInput() 797 const IAnimationInputComponentManager& animationInputManager, in CreateAnimationSampler() 836 auto const animationInputManager = GetManager<IAnimationInputComponentManager>(ecs); in ExportGltfAnimations()
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H A D | gltf2_importer.cpp | 3362 const AnimationTrack& track, IAnimationInputComponentManager* animationInputManager) in PrepareAnimationInputTask() 3417 auto animationInputManager = GetManager<IAnimationInputComponentManager>(*ecs_); in PrepareAnimationTasks()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_animation.h | 98 … CORE_NS::GetManager<CORE3D_NS::IAnimationInputComponentManager>(*ecsListener->ecs_)) { in SCENE_BEGIN_NAMESPACE() 165 … CORE_NS::GetManager<CORE3D_NS::IAnimationInputComponentManager>(*ecsListener->ecs_)) { in SCENE_BEGIN_NAMESPACE() 365 CORE3D_NS::IAnimationInputComponentManager* animationInputManager_ { nullptr };
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H A D | ecs_animation.cpp | 283 animationInputManager_ = GetManager<IAnimationInputComponentManager>(*ecs_); in SetEntity() 387 bool isAnimationInputChange = componentManager.GetUid() == IAnimationInputComponentManager::UID; in DoComponentEvent()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/ |
H A D | static_plugin.cpp | 141 MANAGER(ANIMATION_INPUT_COMPONENT_TYPE_INFO, IAnimationInputComponentManager);
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