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Searched refs:HiStateMachine (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/fsm/src/
H A Dhi_state_machine.cpp26 HiStateMachine::HiStateMachine() in HiStateMachine() function in OHOS::HiStateMachine
35 int32_t HiStateMachine::Deinit() in Deinit()
83 HiStateMachine::~HiStateMachine() in ~HiStateMachine()
88 int32_t HiStateMachine::AddState(HiState &state) in AddState()
129 const HiState *HiStateMachine::CurrentState() in CurrentState()
134 void HiStateMachine::Transition(HiState &nextState) in Transition()
149 int32_t HiStateMachine::Start() in Start()
171 int32_t HiStateMachine::Stop() in Stop()
185 int32_t HiStateMachine::Send(const MsgInfo &msg) in Send()
194 int32_t HiStateMachine::Send(int32_t what) in Send()
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H A Dfsm_oberver.h24 using OHOS::HiStateMachine;
39 void OnEventHandled(const HiStateMachine &stateMachine, int32_t event, int32_t result) override in OnEventHandled()
41 HiStateMachine *instance = const_cast<HiStateMachine *>(&stateMachine); in OnEventHandled()
H A Dhi_state_machine.h29 class HiStateMachine : public MessageHandler {
31 HiStateMachine();
37 virtual ~HiStateMachine();
H A Dhi_state_machine_observer.h22 class HiStateMachine; variable
30 …virtual void OnEventHandled(const HiStateMachine &stateMachine, int32_t event, int32_t result) = 0;
H A Dhi_fsm.cpp30 using OHOS::HiStateMachine;
36 HiStateMachine *stateMachine;
116 fsmInstance->stateMachine = new (std::nothrow) HiStateMachine(); in HI_FSM_Create()
H A Dhi_state.h44 friend class HiStateMachine; variable
/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/
H A Dliteplayer_state_machine.h31 using OHOS::HiStateMachine;
91 void OnEventHandled(const HiStateMachine& stateMachine, int event, int result);
97 class PlayerControlStateMachine : public PlayerControlCurState, public HiStateMachine {
H A Dliteplayer_state_machine.cpp200 void PlayerControlSMObserver::OnEventHandled(const HiStateMachine &curState, int event, int result) in OnEventHandled()
214 : HiStateMachine(), playerControlHandle_(&handle), stateIdle_(nullptr), stateInit_(nullptr), in PlayerControlStateMachine()
311 int32_t ret = HiStateMachine::Init(maxQueueSize, maxMsgPayloadSize, playerControlSmName); in Init()
356 int32_t ret = HiStateMachine::Deinit(); in Deinit()