Searched refs:HiStateMachine (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/fsm/src/ |
H A D | hi_state_machine.cpp | 26 HiStateMachine::HiStateMachine() in HiStateMachine() function in OHOS::HiStateMachine 35 int32_t HiStateMachine::Deinit() in Deinit() 83 HiStateMachine::~HiStateMachine() in ~HiStateMachine() 88 int32_t HiStateMachine::AddState(HiState &state) in AddState() 129 const HiState *HiStateMachine::CurrentState() in CurrentState() 134 void HiStateMachine::Transition(HiState &nextState) in Transition() 149 int32_t HiStateMachine::Start() in Start() 171 int32_t HiStateMachine::Stop() in Stop() 185 int32_t HiStateMachine::Send(const MsgInfo &msg) in Send() 194 int32_t HiStateMachine::Send(int32_t what) in Send() [all …]
|
H A D | fsm_oberver.h | 24 using OHOS::HiStateMachine; 39 void OnEventHandled(const HiStateMachine &stateMachine, int32_t event, int32_t result) override in OnEventHandled() 41 HiStateMachine *instance = const_cast<HiStateMachine *>(&stateMachine); in OnEventHandled()
|
H A D | hi_state_machine.h | 29 class HiStateMachine : public MessageHandler { 31 HiStateMachine(); 37 virtual ~HiStateMachine();
|
H A D | hi_state_machine_observer.h | 22 class HiStateMachine; variable 30 …virtual void OnEventHandled(const HiStateMachine &stateMachine, int32_t event, int32_t result) = 0;
|
H A D | hi_fsm.cpp | 30 using OHOS::HiStateMachine; 36 HiStateMachine *stateMachine; 116 fsmInstance->stateMachine = new (std::nothrow) HiStateMachine(); in HI_FSM_Create()
|
H A D | hi_state.h | 44 friend class HiStateMachine; variable
|
/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/ |
H A D | liteplayer_state_machine.h | 31 using OHOS::HiStateMachine; 91 void OnEventHandled(const HiStateMachine& stateMachine, int event, int result); 97 class PlayerControlStateMachine : public PlayerControlCurState, public HiStateMachine {
|
H A D | liteplayer_state_machine.cpp | 200 void PlayerControlSMObserver::OnEventHandled(const HiStateMachine &curState, int event, int result) in OnEventHandled() 214 : HiStateMachine(), playerControlHandle_(&handle), stateIdle_(nullptr), stateInit_(nullptr), in PlayerControlStateMachine() 311 int32_t ret = HiStateMachine::Init(maxQueueSize, maxMsgPayloadSize, playerControlSmName); in Init() 356 int32_t ret = HiStateMachine::Deinit(); in Deinit()
|