Searched refs:HALFNUM (Results 1 – 5 of 5) sorted by relevance
96 totalSweep -= PI * HALFNUM; in Init()97 localSweep = -PI * HALFNUM; in Init()104 totalSweep += PI * HALFNUM; in Init()105 localSweep = PI * HALFNUM; in Init()
149 distanceToleranceSquare_ = HALFNUM / approximationScale_; in Init()437 distanceToleranceSquare_ = HALFNUM / approximationScale_; in Init()
297 const float HALFNUM = 0.5f; variable
212 float dx = (dx1 + dx2) * HALFNUM; in CalcJoin()213 float dy = (dy1 + dy2) * HALFNUM; in CalcJoin()
156 pivot = static_cast<int32_t>(baseLimit + len * HALFNUM); in QuickSort()