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Searched refs:GraphicsStateFlags (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h145 GraphicsStateFlags stateFlags { 0u }; in RENDER_BEGIN_NAMESPACE()
578 …virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandleReference& handle) const … in RENDER_BEGIN_NAMESPACE()
584 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const = 0; in RENDER_BEGIN_NAMESPACE()
783 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const = 0;
789 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const = 0;
H A Dpipeline_state_desc.h1112 using GraphicsStateFlags = uint32_t; variable
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h274 GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const;
275GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandleReference& handle) const override;
276 GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const override;
328 GraphicsStateFlags stateFlags { 0u };
543 GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const override;
544 GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const override;
H A Dshader_manager.cpp2086 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const RenderHandle& handle) const in GetForcedGraphicsStateFlags()
2094 GraphicsStateFlags flags { 0u }; in GetForcedGraphicsStateFlags()
2110 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const RenderHandleReference& handle) … in GetForcedGraphicsStateFlags()
2115 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const in GetForcedGraphicsStateFlags()
2434 GraphicsStateFlags RenderNodeShaderManager::GetForcedGraphicsStateFlags(const RenderHandle& handle)… in GetForcedGraphicsStateFlags()
2439 GraphicsStateFlags RenderNodeShaderManager::GetForcedGraphicsStateFlags(const uint32_t renderSlotId… in GetForcedGraphicsStateFlags()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.h34 void ParseStateFlags(const CORE_NS::json::value& jsonData, GraphicsStateFlags& stateFlags, ShaderSt… in RENDER_BEGIN_NAMESPACE()
H A Dshader_state_loader.h38 GraphicsStateFlags stateFlags { 0U };
H A Dshader_data_loader.h67 GraphicsStateFlags stateFlags { 0U }; in RENDER_BEGIN_NAMESPACE()
H A Dshader_data_loader.cpp37 void LoadState(const json::value& jsonData, GraphicsState& graphicsState, GraphicsStateFlags& state… in LoadState()
H A Dshader_state_loader_util.cpp265 void ParseStateFlags(const CORE_NS::json::value& jsonData, GraphicsStateFlags& stateFlags, ShaderSt… in ParseStateFlags()