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Searched refs:GpuQueue (Results 1 – 18 of 18) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.cpp1046 GpuQueue DeviceVk::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue()
1052 return GpuQueue { queueType, queueIndex }; in GetValidGpuQueue()
1054 return GpuQueue { queueType, 0 }; in GetValidGpuQueue()
1059 GpuQueue defaultQueue { GpuQueue::QueueType::GRAPHICS, 0 }; in GetValidGpuQueue()
1060 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetValidGpuQueue()
1063 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetValidGpuQueue()
1066 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetValidGpuQueue()
1141 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetGpuQueue()
1143 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetGpuQueue()
1145 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetGpuQueue()
[all …]
H A Dnode_context_pool_manager_vk.h66 …extPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue);
80 const GpuQueue gpuQueue_ {};
H A Ddevice_vk.h124 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override;
130 LowLevelGpuQueueVk GetGpuQueue(const GpuQueue& gpuQueue) const;
160 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) override;
H A Dnode_context_pool_manager_vk.cpp266 Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) in NodeContextPoolManagerVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Drender_node_graph_loader.cpp39 CORE_JSON_SERIALIZE_ENUM(GpuQueue::QueueType,
40 { { GpuQueue::QueueType::UNDEFINED, nullptr }, { GpuQueue::QueueType::GRAPHICS, "graphics" },
41 … { GpuQueue::QueueType::COMPUTE, "compute" }, { GpuQueue::QueueType::TRANSFER, "transfer" } })
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h140 … void BeginRenderPassUpdateImageStates(BeginRenderPassParameters& params, const GpuQueue& gpuQueue,
163 const GpuQueue gpuQueue;
216 …RenderGraphBufferState& GetBufferResourceStateRef(const RenderHandle handle, const GpuQueue& queue…
217 … RenderGraphImageState& GetImageResourceStateRef(const RenderHandle handle, const GpuQueue& queue);
H A Drender_graph.cpp511 const GpuQueue acquireGpuQueue = acquireNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()
512 GpuQueue releaseGpuQueue = acquireGpuQueue; in PatchGpuResourceQueueTransfers()
841 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue(); in RenderCommand()
1505 if ((prevState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) && in UpdateStateAndCreateBarriersGpuImage()
1507 PLUGIN_ASSERT(state.gpuQueue.type != GpuQueue::QueueType::UNDEFINED); in UpdateStateAndCreateBarriersGpuImage()
1562 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) && in AddCommandBarrierAndUpdateStateCacheBuffer()
1564 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED); in AddCommandBarrierAndUpdateStateCacheBuffer()
1595 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) && in AddCommandBarrierAndUpdateStateCacheImage()
1597 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED); in AddCommandBarrierAndUpdateStateCacheImage()
1624 const RenderHandle handle, const GpuQueue& queue) in GetBufferResourceStateRef()
[all …]
H A Drenderer.cpp170 (contextInitRef.requestedQueue.type != GpuQueue::QueueType::UNDEFINED) ? 4u : 0u); in InitializeRenderNodeContextData()
408 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs()
416 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs()
429 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h222 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) = 0;
241 virtual GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h297 GpuQueue srcGpuQueue;
300 GpuQueue dstGpuQueue;
467 …urceManager& gpuResourceMgr, const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue,
477 GpuQueue GetGpuQueue() const;
662 GpuQueue gpuQueue_;
H A Dnode_context_descriptor_set_manager.h93 const GpuQueue& gpuQueue);
142 const GpuQueue& gpuQueue, BASE_NS::vector<CpuDescriptorSet>& cpuDescriptorSets);
H A Dnode_context_descriptor_set_manager.cpp75 bool CopyAndProcessBuffers(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, in CopyAndProcessBuffers()
100 bool CopyAndProcessImages(const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, in CopyAndProcessImages()
357 …ndle handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue) in UpdateCpuDescriptorSet()
368 const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue, in UpdateCpuDescriptorSetImpl()
H A Drender_node_parser_util.cpp50 CORE_JSON_SERIALIZE_ENUM(GpuQueue::QueueType,
51 { { GpuQueue::QueueType::UNDEFINED, nullptr }, { GpuQueue::QueueType::GRAPHICS, "graphics" },
52 … { GpuQueue::QueueType::COMPUTE, "compute" }, { GpuQueue::QueueType::TRANSFER, "transfer" } })
H A Drender_command_list.cpp288 …const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue, const bool enableMultiQueue) in RenderCommandList()
350 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in BeforeRenderNodeExecuteFrame()
366 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in AfterRenderNodeExecuteFrame()
413 GpuQueue RenderCommandList::GetGpuQueue() const in GetGpuQueue()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h160 GpuQueue requestedQueue;
477 GpuQueue queue;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h120 GpuQueue GetValidGpuQueue(const GpuQueue& gpuQueue) const override;
151 class GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) override;
H A Ddevice_gles.cpp1273 GpuQueue DeviceGLES::GetValidGpuQueue(const GpuQueue& gpuQueue) const in GetValidGpuQueue()
1275 return { GpuQueue::QueueType::GRAPHICS, 0 }; // no queues -> graphics in GetValidGpuQueue()
2130 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h290 struct GpuQueue { struct
963 GpuQueue gpuQueue {};