Searched refs:GetUseShadowBatching (Results 1 – 8 of 8) sorted by relevance
148 if (!(parent && parent->GetRenderProperties().GetUseShadowBatching())) { in DrawShadow()158 parent->GetRenderProperties().GetUseShadowBatching()) { in PropertyDrawableRender()195 parent->GetRenderProperties().GetUseShadowBatching()) { in ProcessRenderBeforeChildren()
74 ASSERT_TRUE(LIKELY(!node.GetRenderProperties().GetUseShadowBatching()));90 ASSERT_FALSE(LIKELY(!node.GetRenderProperties().GetUseShadowBatching()));
1104 EXPECT_EQ(properties.GetUseShadowBatching(), false);1108 EXPECT_EQ(properties.GetUseShadowBatching(), true);1117 EXPECT_EQ(properties.GetUseShadowBatching(), true);
313 … EXPECT_TRUE(rsCanvasRenderNode.GetParent().lock()->GetRenderProperties().GetUseShadowBatching());
45 if (LIKELY(!node.GetRenderProperties().GetUseShadowBatching())) { in OnUpdate()
278 if (node.GetRenderProperties().GetUseShadowBatching()) { in ProcessChildren()
171 inline bool GetUseShadowBatching() const in GetUseShadowBatching() function
366 if (node.GetRenderProperties().GetUseShadowBatching()) { in ProcessShadowFirst()