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Searched refs:GetSlotSubmeshMaterialData (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h439 … BASE_NS::array_view<const RenderDataDefaultMaterial::SlotMaterialData> GetSlotSubmeshMaterialData(
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.h108 … BASE_NS::array_view<const RenderDataDefaultMaterial::SlotMaterialData> GetSlotSubmeshMaterialData( in CORE3D_BEGIN_NAMESPACE()
H A Drender_data_store_default_material.cpp630 RenderDataStoreDefaultMaterial::GetSlotSubmeshMaterialData(const uint32_t renderSlotId) const in GetSlotSubmeshMaterialData() function in RenderDataStoreDefaultMaterial
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp276 … const auto& slotSubmeshMatData = dataStoreMaterial.GetSlotSubmeshMaterialData(renderSlotInfo.id); in GetRenderSlotSubmeshes()