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Searched refs:GetShadowQualityResolution (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.h56 BASE_NS::Math::UVec2 GetShadowQualityResolution() const override; in CORE3D_BEGIN_NAMESPACE()
H A Drender_data_store_default_light.cpp59 Math::UVec2 RenderDataStoreDefaultLight::GetShadowQualityResolution() const in GetShadowQualityResolution() function in RenderDataStoreDefaultLight
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h131 virtual BASE_NS::Math::UVec2 GetShadowQualityResolution() const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h45 const BASE_NS::Math::UVec2 shadowQualityRes = dsLight.GetShadowQualityResolution(); in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_shadow_render_slot.cpp194 const Math::UVec2 res = dataStoreLight->GetShadowQualityResolution(); in PreExecuteFrame()
643 currentScene_.res = dataStoreLight.GetShadowQualityResolution(); in UpdateCurrentScene()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2145 camera.renderResolution = dsLight_->GetShadowQualityResolution(); in ProcessShadowCamera()